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General Tabletop Discussion
*Dungeons & Dragons
Are Essentials more old school or just a clever marketing ploy?
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<blockquote data-quote="Scribble" data-source="post: 5359343" data-attributes="member: 23977"><p>Wait... What do 3rd party products have to do with improvisation?</p><p></p><p>In fact, it could be argued that the inability to easily improvise with the rule set lead to 3rd parties "doing the work" for you. </p><p></p><p></p><p></p><p>Comments like this bother me, not in an angry sort of way, but in a... They always feel backwards to me, as if the game is in control of the player sort of way.</p><p></p><p>I think when they designed it, rather then look at what they "intend for you to do" they looked at what the majority of people DO, and built in options for them.</p><p></p><p></p><p></p><p>Sure, I agree with this, but I don't think removing the list will really cause them to do more.</p><p></p><p>People fear the unknown. "Do anything" is an unknown. </p><p></p><p>Chances are they'll find whatever limited list they do have (oh it says I can swing a sword, so... I do that.) Or, they'll think up one or two things, and when they discover they work, will continue to do those same things over and over (essentially making their own list.)</p><p></p><p></p><p>I find these debates interesting though... They always remind me of that " The grass is always greener" saying.</p><p></p><p>Back in the day people got upset because there weren't rules for various actions. </p><p></p><p>So the game gives more rules, and now people get upset because the game has rules for doing things... </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Personally I like a good mix. I like the game to have a good number of rules and powers, but to be open and flexible enough to improvise when you want to.</p><p></p><p></p><p>And as far as improvising... I think people get too hung up on the details. They want charts and equations factoring in different outcomes and damage amounts, and blah blah... When really a little extra damage here or there isn't going to send balance spiraling out of control.</p><p></p><p>But I'm kind of rambling now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Scribble, post: 5359343, member: 23977"] Wait... What do 3rd party products have to do with improvisation? In fact, it could be argued that the inability to easily improvise with the rule set lead to 3rd parties "doing the work" for you. Comments like this bother me, not in an angry sort of way, but in a... They always feel backwards to me, as if the game is in control of the player sort of way. I think when they designed it, rather then look at what they "intend for you to do" they looked at what the majority of people DO, and built in options for them. Sure, I agree with this, but I don't think removing the list will really cause them to do more. People fear the unknown. "Do anything" is an unknown. Chances are they'll find whatever limited list they do have (oh it says I can swing a sword, so... I do that.) Or, they'll think up one or two things, and when they discover they work, will continue to do those same things over and over (essentially making their own list.) I find these debates interesting though... They always remind me of that " The grass is always greener" saying. Back in the day people got upset because there weren't rules for various actions. So the game gives more rules, and now people get upset because the game has rules for doing things... :P Personally I like a good mix. I like the game to have a good number of rules and powers, but to be open and flexible enough to improvise when you want to. And as far as improvising... I think people get too hung up on the details. They want charts and equations factoring in different outcomes and damage amounts, and blah blah... When really a little extra damage here or there isn't going to send balance spiraling out of control. But I'm kind of rambling now. :p [/QUOTE]
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Are Essentials more old school or just a clever marketing ploy?
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