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Are Essentials more old school or just a clever marketing ploy?
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<blockquote data-quote="Imaro" data-source="post: 5360602" data-attributes="member: 48965"><p>I disagree here, as many improved actions are, at least from what I could glean from DMG 1, really creating ad-hoc powers, and I don't think that is "easy"to do... at least not if you're worried about balance and running a fair game.</p><p> </p><p></p><p> </p><p>Only they are not self-contained because they interact with other basic rules...as well as exceptions in a multitude of ways. </p><p> </p><p></p><p> </p><p>Im not sure I agree with this...doesn't a DM still need to adjudicate as well as check for interactions and synergies between these rules?</p><p> </p><p></p><p> </p><p>I don't think the question is whether one can make their own exceptions (powers) up, I think the question is how do you do it in a balanced manner that is consistent with the game... not so sure 4e (or even essentials) has given a good answer to this question for many. </p><p> </p><p> </p><p></p><p> </p><p>Eh, actually the DM was the only one who needed to know all the rules... the players just needed to either look up or describe what they were trying to do and let the DM adjudicate it.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5360602, member: 48965"] I disagree here, as many improved actions are, at least from what I could glean from DMG 1, really creating ad-hoc powers, and I don't think that is "easy"to do... at least not if you're worried about balance and running a fair game. Only they are not self-contained because they interact with other basic rules...as well as exceptions in a multitude of ways. Im not sure I agree with this...doesn't a DM still need to adjudicate as well as check for interactions and synergies between these rules? I don't think the question is whether one can make their own exceptions (powers) up, I think the question is how do you do it in a balanced manner that is consistent with the game... not so sure 4e (or even essentials) has given a good answer to this question for many. Eh, actually the DM was the only one who needed to know all the rules... the players just needed to either look up or describe what they were trying to do and let the DM adjudicate it. [/QUOTE]
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