Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are "evil gods" necessary? [THREAD NECRO]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 8017467" data-attributes="member: 19270"><p>Not sure if this is where you were headed, but I'll use the <strong>Dragonlance</strong> setting as an example. Its gods are simply the purest and most basic form of the alignments. </p><p></p><p>In that setting, when mortal spirits were accidentally created, Good, Evil, and Neutral had different philosophies of what should be done with them. After a cosmic fight between the kids broken up by the parental figure Highgod, the gods were allowed to each bestow a gift on the spirits, kinda like the 3 fairies in Sleeping Beauty.</p><p></p><p><strong>Good: </strong>gave the spirits life and physical form so they could share control over existence and co-exist with peace and love. Hippies, if you will, but in its purest form sharing and caring.</p><p><strong>Evil: </strong>(boo) gave these spirits hunger and suffering so that through need, the spirits would be enslaved and bound. Purest evil, to remove freedom by gaining power over others. The evil corporation if you will.</p><p><strong>Neutral: </strong>gave them free will to choose good or evil. This was done out of the purest neutral philosophy of curiosity and to observe, and the only way we can keep our voyeuristic ways is for life to move forward. So, not too much good or evil allowed.</p><p></p><p>Finally, everything exists in balance. Too much good led to racial cleansing of "evil" races and eradication of suffering by extreme means such as reading minds of citizens to eliminate crime. Too much evil and existence withered because all evil did was consume the freedom of others to satisfy its eternal hunger.</p><p></p><p>As examples: <strong>Chemosh</strong>, god of the undead and fatalism. Fatalism is categorized as "evil" because Chemosh is anti-life and wants mortals to give up life as quickly as possible. He'll promise immortality through undeath, which then traps the mortal in eternal servitude. Evil in purest form. </p><p></p><p>We can analyze good in the same way with <strong>Majere, </strong>god of discipline and mercy. This is categorized as "good" because Majere wants to improve control over one's existence by hard work and austerity, and to discipline one's sharing and caring through merciful means. Good in a pure, cosmic form, to better the self and others instead of subjugating them.</p></blockquote><p></p>
[QUOTE="touc, post: 8017467, member: 19270"] Not sure if this is where you were headed, but I'll use the [B]Dragonlance[/B] setting as an example. Its gods are simply the purest and most basic form of the alignments. In that setting, when mortal spirits were accidentally created, Good, Evil, and Neutral had different philosophies of what should be done with them. After a cosmic fight between the kids broken up by the parental figure Highgod, the gods were allowed to each bestow a gift on the spirits, kinda like the 3 fairies in Sleeping Beauty. [B]Good: [/B]gave the spirits life and physical form so they could share control over existence and co-exist with peace and love. Hippies, if you will, but in its purest form sharing and caring. [B]Evil: [/B](boo) gave these spirits hunger and suffering so that through need, the spirits would be enslaved and bound. Purest evil, to remove freedom by gaining power over others. The evil corporation if you will. [B]Neutral: [/B]gave them free will to choose good or evil. This was done out of the purest neutral philosophy of curiosity and to observe, and the only way we can keep our voyeuristic ways is for life to move forward. So, not too much good or evil allowed. Finally, everything exists in balance. Too much good led to racial cleansing of "evil" races and eradication of suffering by extreme means such as reading minds of citizens to eliminate crime. Too much evil and existence withered because all evil did was consume the freedom of others to satisfy its eternal hunger. As examples: [B]Chemosh[/B], god of the undead and fatalism. Fatalism is categorized as "evil" because Chemosh is anti-life and wants mortals to give up life as quickly as possible. He'll promise immortality through undeath, which then traps the mortal in eternal servitude. Evil in purest form. We can analyze good in the same way with [B]Majere, [/B]god of discipline and mercy. This is categorized as "good" because Majere wants to improve control over one's existence by hard work and austerity, and to discipline one's sharing and caring through merciful means. Good in a pure, cosmic form, to better the self and others instead of subjugating them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are "evil gods" necessary? [THREAD NECRO]
Top