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Are "evil gods" necessary? [THREAD NECRO]
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<blockquote data-quote="Oofta" data-source="post: 9124467" data-attributes="member: 6801845"><p>I base my mythology loosely on Norse mythology with several non-human gods filling in several roles. So Odin, Thor, etc. are the Aesir (gods of humans) while elven gods led by are Vaenir, Moradin forged the weapons Gungdrin and Mjolnir for the Aesir, Garl Glittergold wove Sif's hair and so on. The evil gods are replaced by Jotun, many, but not all of the Jotun are giants so fiends of all sorts also qualify as Jotun. There is little difference though between a Jotun and a god, it's more a matter of how much they are worshipped. Getting worshippers can greatly increase a being's power, so even in Jotunheim there standard giants (fire, frost, etc.) and then there are giant gods.</p><p></p><p>Most of the Aesir are considered neutral or good, although it's more of a general descriptor than dictating all of their behavior. Odin himself I consider neutral, his alignment shifted after Baldur was killed when Loki tricked Hod. Odin is now consumed with thoughts of war and preparations for the inevitable war between the gods, Ragnarok.</p><p></p><p>So that's the high level cosmology and, yes, there are good, evil and neutral gods spanning the spectrum of alignments. Meanwhile, most lay clerics don't worship a specific god, they are just as likely to call upon Thor for rain as praying to Uller for safe passage on the ocean. Meanwhile many people respect Odin's power but also curse his name, blaming him for stirring up war so that he gets more Einherjar, soldiers to fight for the Aesir during Ragnarok. Very few people are actually called to be clerics in the character class sense.</p><p></p><p>Meanwhile, the gods gain power from their worshipers but are also shaped by the worship. Some gods now have so few worshippers that they have very little power to influence the mortal realm, but if they can gain a small cult they can regain some of their power. In other cases various fiends will start a cult in order to raise their status and power.</p><p></p><p>It's a bit black and white at times as far as alignment but it's a game. I don't treat alignment a straightjacket, it's just a descriptor and guide to their general behavior and typical alignment of people that are dedicated to that god specifically. The gods have general portfolios, but there's a lot of overlap. So I try to make it work for D&D but also a more "realistic" pantheon.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9124467, member: 6801845"] I base my mythology loosely on Norse mythology with several non-human gods filling in several roles. So Odin, Thor, etc. are the Aesir (gods of humans) while elven gods led by are Vaenir, Moradin forged the weapons Gungdrin and Mjolnir for the Aesir, Garl Glittergold wove Sif's hair and so on. The evil gods are replaced by Jotun, many, but not all of the Jotun are giants so fiends of all sorts also qualify as Jotun. There is little difference though between a Jotun and a god, it's more a matter of how much they are worshipped. Getting worshippers can greatly increase a being's power, so even in Jotunheim there standard giants (fire, frost, etc.) and then there are giant gods. Most of the Aesir are considered neutral or good, although it's more of a general descriptor than dictating all of their behavior. Odin himself I consider neutral, his alignment shifted after Baldur was killed when Loki tricked Hod. Odin is now consumed with thoughts of war and preparations for the inevitable war between the gods, Ragnarok. So that's the high level cosmology and, yes, there are good, evil and neutral gods spanning the spectrum of alignments. Meanwhile, most lay clerics don't worship a specific god, they are just as likely to call upon Thor for rain as praying to Uller for safe passage on the ocean. Meanwhile many people respect Odin's power but also curse his name, blaming him for stirring up war so that he gets more Einherjar, soldiers to fight for the Aesir during Ragnarok. Very few people are actually called to be clerics in the character class sense. Meanwhile, the gods gain power from their worshipers but are also shaped by the worship. Some gods now have so few worshippers that they have very little power to influence the mortal realm, but if they can gain a small cult they can regain some of their power. In other cases various fiends will start a cult in order to raise their status and power. It's a bit black and white at times as far as alignment but it's a game. I don't treat alignment a straightjacket, it's just a descriptor and guide to their general behavior and typical alignment of people that are dedicated to that god specifically. The gods have general portfolios, but there's a lot of overlap. So I try to make it work for D&D but also a more "realistic" pantheon. [/QUOTE]
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