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General Tabletop Discussion
*Dungeons & Dragons
Are "evil gods" necessary? [THREAD NECRO]
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<blockquote data-quote="Minigiant" data-source="post: 9126733" data-attributes="member: 63508"><p>My belief was the defaults was</p><p></p><ul> <li data-xf-list-type="ul">Gods are immortal, have a divine rank, and can grant dinve spells.</li> <li data-xf-list-type="ul">Demigods (offspring of a god and mortal), hero deities, divine creations, have a divine rank of 0 and can grant divine spells of a limited capacity.</li> <li data-xf-list-type="ul">Arch-Xs have nodivine rank. They can only grant divine spells via the faith or oaths towards them and it is limited.</li> <li data-xf-list-type="ul">Vestiges of forgotten gods, imprisoned gods, and dead gods have a have a divine rank but cannot grant divine spells of a limited capacity.</li> </ul><p>Having a divine rank above 0 allows a god to grant spells of full range and power. However a divine rank ties you to an aspect of the world. The god of storms becomes like the storms. The gods of death or the grave obsess on death and the afterlife because they control it. The god of magic controls the Weave. Divine ranks link you to reality.</p><p></p><p>This is why beings who lack divine ranks seek divine ranks. They control an aspect of the world absolutely until it mixes with another aspect or portfolio. This is why archdevil cult might fight with an evil god's church.</p><p></p><p>Evil Gods can be useful because gods more or less have a job. The Evil Gods has to manage an aspect of Evil. Like War, Secrets, or Deception.</p><p></p><p>Or possibly the Evil God is a warping of a core part of life. Set have domain over storms and deserts. Hades have domain over the dead.Those aspects of life don't go away and until those gods die, you have to respect them.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9126733, member: 63508"] My belief was the defaults was [LIST] [*]Gods are immortal, have a divine rank, and can grant dinve spells. [*]Demigods (offspring of a god and mortal), hero deities, divine creations, have a divine rank of 0 and can grant divine spells of a limited capacity. [*]Arch-Xs have nodivine rank. They can only grant divine spells via the faith or oaths towards them and it is limited. [*]Vestiges of forgotten gods, imprisoned gods, and dead gods have a have a divine rank but cannot grant divine spells of a limited capacity. [/LIST] Having a divine rank above 0 allows a god to grant spells of full range and power. However a divine rank ties you to an aspect of the world. The god of storms becomes like the storms. The gods of death or the grave obsess on death and the afterlife because they control it. The god of magic controls the Weave. Divine ranks link you to reality. This is why beings who lack divine ranks seek divine ranks. They control an aspect of the world absolutely until it mixes with another aspect or portfolio. This is why archdevil cult might fight with an evil god's church. Evil Gods can be useful because gods more or less have a job. The Evil Gods has to manage an aspect of Evil. Like War, Secrets, or Deception. Or possibly the Evil God is a warping of a core part of life. Set have domain over storms and deserts. Hades have domain over the dead.Those aspects of life don't go away and until those gods die, you have to respect them. [/QUOTE]
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Are "evil gods" necessary? [THREAD NECRO]
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