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Are Fantasy RPGs always D&D spin-off's?
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<blockquote data-quote="Bastoche" data-source="post: 2629926" data-attributes="member: 306"><p>That poll is so superficial that it's pretty much meaningless. No offenses meant.</p><p></p><p>There's style of gaming and 2E vs 3E saw a huge style change were 1E vs 2E simply saw a simple drift. </p><p></p><p>1st, there's the "way" you play i.e. how the dm handles the game and how much "freedom" the PC actually have. 2nd, there's the tone and feel ex planescape vs ravenloft vs forgotten realms has HUGE differences in feel while they still uses the same rules.</p><p></p><p>3E is about a cooperative competition among the players vs the challenges put up by the DM, where "challenge" means "monster to kill", "trap to find", "plot to figure out". Despite what is claimed in the DMG, 3E is poorly suited to anything beyond "kick in the door" unless the players (gm included) go through some minor and/or major tweaks/house ruling.</p><p></p><p>2E was about having a self consistent fantasy universe where "magical things" are more or less technology.</p><p></p><p>1E is similar to 3E except typically, the "challenge" is a specific dungeon with all it's variables.</p><p></p><p>There's some fantasy RPGs out there where "challenge" means "overcoming/succumb to inner demons". Some of these games has as a purpose adressing specific philosophical questions while unfolding the story. Generally, local anwsers to these questions polarize enormously the direction where the campaign is going.</p><p></p><p>Then there's "tone". Grim'n'Gritty vs "flashy", the level of realism in the rules. The level of complication of rules, etc.</p><p></p><p>3E could technically be MUCH closer to a given sci-fi RPG then to another given fantasy RPG. </p><p></p><p>The example of LOTR vs D&D is a very good one because LOTR is exactly NOT D&D in feel. In D&D, your characters are in control. In LOTR, you are facing impossible odds only armed with hope (no big guns or vorpal swords). Etc...</p></blockquote><p></p>
[QUOTE="Bastoche, post: 2629926, member: 306"] That poll is so superficial that it's pretty much meaningless. No offenses meant. There's style of gaming and 2E vs 3E saw a huge style change were 1E vs 2E simply saw a simple drift. 1st, there's the "way" you play i.e. how the dm handles the game and how much "freedom" the PC actually have. 2nd, there's the tone and feel ex planescape vs ravenloft vs forgotten realms has HUGE differences in feel while they still uses the same rules. 3E is about a cooperative competition among the players vs the challenges put up by the DM, where "challenge" means "monster to kill", "trap to find", "plot to figure out". Despite what is claimed in the DMG, 3E is poorly suited to anything beyond "kick in the door" unless the players (gm included) go through some minor and/or major tweaks/house ruling. 2E was about having a self consistent fantasy universe where "magical things" are more or less technology. 1E is similar to 3E except typically, the "challenge" is a specific dungeon with all it's variables. There's some fantasy RPGs out there where "challenge" means "overcoming/succumb to inner demons". Some of these games has as a purpose adressing specific philosophical questions while unfolding the story. Generally, local anwsers to these questions polarize enormously the direction where the campaign is going. Then there's "tone". Grim'n'Gritty vs "flashy", the level of realism in the rules. The level of complication of rules, etc. 3E could technically be MUCH closer to a given sci-fi RPG then to another given fantasy RPG. The example of LOTR vs D&D is a very good one because LOTR is exactly NOT D&D in feel. In D&D, your characters are in control. In LOTR, you are facing impossible odds only armed with hope (no big guns or vorpal swords). Etc... [/QUOTE]
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