Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are feats selections too limited?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaisoku" data-source="post: 5913047" data-attributes="member: 58447"><p>Regarding looking at adding more feats for characters...</p><p></p><p>The game had the general rule of adding an extra feat every 2nd level, giving 10 feats over 20 levels.</p><p>This was in an environment where you had ~176 feats to choose from.</p><p></p><p>With just adding the APG, UM and UC, we are looking at an <strong>extra</strong> 529 feats. That isn't including anything from the guides or APs.</p><p></p><p>There are now 4 times as many feats to choose from, with the same amount of selection.</p><p></p><p>If you wanted to maintain the ratio of feats per level to feats selection, you'd have to boost it to 2 feats per level!</p><p></p><p>Which isn't necessarily bad.. it would mean earlier access to feat trees that assume you only get one every so many levels. However, I feel that's something that can be done away with anyways, so maybe it's a good idea.</p><p></p><p>It would mean Fighters could craft magic items sooner than 7th level (since the prerequisites require waiting until 5 ranks in a skill to gain the introduction feat). It would mean gaining Whirlwind attack sooner... but who cares?</p><p></p><p>It could mean people may actually coordinate and pick teamwork feats.</p><p></p><p>As a patch for avoiding having to re-write the system, it could work.</p><p>Short of a few options that they'll pick anyways, Casters don't get nearly as much improvement from feats as say, well <em>anyone else</em>. That fits my yardstick for whether a choice is overboard or not.</p><p></p><p>I haven't looked into it too hard, but if full spellcasters can abuse this too much, then maybe any level you take a level in a full spellcaster class, you only get 1 feat. And summoner. Pretty simple.</p><p></p><p>*Edit* Note that this does pretty much plunge you head-on into powering up the party. I'd probably treat the group as APL+1 as a baseline for determining their strengths after the first couple levels. From there, you can resume your balancing act between party vs AP/CRs that you normally have to do.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5913047, member: 58447"] Regarding looking at adding more feats for characters... The game had the general rule of adding an extra feat every 2nd level, giving 10 feats over 20 levels. This was in an environment where you had ~176 feats to choose from. With just adding the APG, UM and UC, we are looking at an [B]extra[/B] 529 feats. That isn't including anything from the guides or APs. There are now 4 times as many feats to choose from, with the same amount of selection. If you wanted to maintain the ratio of feats per level to feats selection, you'd have to boost it to 2 feats per level! Which isn't necessarily bad.. it would mean earlier access to feat trees that assume you only get one every so many levels. However, I feel that's something that can be done away with anyways, so maybe it's a good idea. It would mean Fighters could craft magic items sooner than 7th level (since the prerequisites require waiting until 5 ranks in a skill to gain the introduction feat). It would mean gaining Whirlwind attack sooner... but who cares? It could mean people may actually coordinate and pick teamwork feats. As a patch for avoiding having to re-write the system, it could work. Short of a few options that they'll pick anyways, Casters don't get nearly as much improvement from feats as say, well [I]anyone else[/I]. That fits my yardstick for whether a choice is overboard or not. I haven't looked into it too hard, but if full spellcasters can abuse this too much, then maybe any level you take a level in a full spellcaster class, you only get 1 feat. And summoner. Pretty simple. *Edit* Note that this does pretty much plunge you head-on into powering up the party. I'd probably treat the group as APL+1 as a baseline for determining their strengths after the first couple levels. From there, you can resume your balancing act between party vs AP/CRs that you normally have to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are feats selections too limited?
Top