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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are feats selections too limited?
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<blockquote data-quote="Mr.E_Danger" data-source="post: 5918735" data-attributes="member: 6687532"><p>Personally, I would love to be able to take a feat every level. I think it's fun choosing what to pick and seeing how it affects play (very little or a lot depending on what you choose). However, part of the fun is picking feats within the constraints of the game. </p><p></p><p>As an example, I play a druid in a carrier crown campaign. Right around lvl six or seven, we were knee deep in werewolves. Our party had very little in the way of silver weapons, so as you can imagine, battles were touch and go sometimes. When i hit lvl seven and went to grab a feat i was sorely disappointed to see that Eldritch Claws (natural attacks are treated as silver/magic for DR purposes) was juuuust out of my reach (required a +6 attack bonus and i was at +5). </p><p></p><p>So this rather seemingly arbitrary +6 prereq made all the difference. what difference would it really make though? As a Dire Tiger, without the feat i could deal at max damage, 15 per claw attack (2 of them) and 19 for the bite, minus 10 per attack because of DR, so 19 damage total. If i had the feat however, the damage would have been 49. so not insignificant. </p><p></p><p>As another example, our group had a monk in it. He was especially proud of his initiative bonus and was most of the time the first person to go. I am not sure, but I think he did take improved initiative. To me, using a feat slot on that feat seems silly, when there are plenty of other choices. To him however, it was what he wanted for his character and going first was his top priority. </p><p></p><p></p><p></p><p>What is the difference between a non-optimized build and an optimizer who always rolls incredibly low? The optimizer may have the best build he can make, making his attack modifier as high as he possibly can, not to mention maxing out damage. if he rolls a 1 or a 2, he still misses. At the same time, an un-optimized person may have half the modifier, roll decently, and still miss. I'm sure in the middle of a boss battle, when everyone's lives depend on taking down the bad guy, these misses can be very frustrating/major handicap.</p></blockquote><p></p>
[QUOTE="Mr.E_Danger, post: 5918735, member: 6687532"] Personally, I would love to be able to take a feat every level. I think it's fun choosing what to pick and seeing how it affects play (very little or a lot depending on what you choose). However, part of the fun is picking feats within the constraints of the game. As an example, I play a druid in a carrier crown campaign. Right around lvl six or seven, we were knee deep in werewolves. Our party had very little in the way of silver weapons, so as you can imagine, battles were touch and go sometimes. When i hit lvl seven and went to grab a feat i was sorely disappointed to see that Eldritch Claws (natural attacks are treated as silver/magic for DR purposes) was juuuust out of my reach (required a +6 attack bonus and i was at +5). So this rather seemingly arbitrary +6 prereq made all the difference. what difference would it really make though? As a Dire Tiger, without the feat i could deal at max damage, 15 per claw attack (2 of them) and 19 for the bite, minus 10 per attack because of DR, so 19 damage total. If i had the feat however, the damage would have been 49. so not insignificant. As another example, our group had a monk in it. He was especially proud of his initiative bonus and was most of the time the first person to go. I am not sure, but I think he did take improved initiative. To me, using a feat slot on that feat seems silly, when there are plenty of other choices. To him however, it was what he wanted for his character and going first was his top priority. What is the difference between a non-optimized build and an optimizer who always rolls incredibly low? The optimizer may have the best build he can make, making his attack modifier as high as he possibly can, not to mention maxing out damage. if he rolls a 1 or a 2, he still misses. At the same time, an un-optimized person may have half the modifier, roll decently, and still miss. I'm sure in the middle of a boss battle, when everyone's lives depend on taking down the bad guy, these misses can be very frustrating/major handicap. [/QUOTE]
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Are feats selections too limited?
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