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Are feats the problem?
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<blockquote data-quote="TheFindus" data-source="post: 5717645" data-attributes="member: 75791"><p>I am very interested in reading about the actual way your PCs "break the normal encounter rules". Because at the moment, with just this general discription, I cannot wrap my mind around it completely. If you could give one or two examples, that would probably help (opponents, level, damage taken).</p><p>Otherwise, this will turn into a "there is a general problem with 4E" kind of thread, which does not help you one bit (and by the way, I do not think it is true).</p><p> </p><p>To me your problem sounds like you want to challenge the PCs more. And if I read you correctly, you want to work "around" the PCs capabilities.</p><p>I think this is an unwise thing to do if you want to do it on a constant basis. If the players get the feeling that the abilities of their PCs are always inedequate all the time, they will be frustrated. So do it every once in a while, but otherwise increase the challenge in a different way.</p><p> </p><p>I have not had your problem, but then again, I do not play with unmodified published material. For me, 3e power gaming has effectively ended with 4E, for which I am glad.</p><p>But I have made the experience that, to challenge PCs, you should increase the encounter level by placing more opponents on the board, not higher leveled ones. Minions seem a very big influence as well.</p><p>Changing published encounters is a piece of cake these days with the monster builder. You will not spend a lot of time preparing your own encounters with the available tools. It is well worth it.</p><p> </p><p>As a GM you most certainly have the right to restrict the choice of feats. But I doubt that having to choose "flavor" feats will make your players happy. You might end up without a group to play with.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5717645, member: 75791"] I am very interested in reading about the actual way your PCs "break the normal encounter rules". Because at the moment, with just this general discription, I cannot wrap my mind around it completely. If you could give one or two examples, that would probably help (opponents, level, damage taken). Otherwise, this will turn into a "there is a general problem with 4E" kind of thread, which does not help you one bit (and by the way, I do not think it is true). To me your problem sounds like you want to challenge the PCs more. And if I read you correctly, you want to work "around" the PCs capabilities. I think this is an unwise thing to do if you want to do it on a constant basis. If the players get the feeling that the abilities of their PCs are always inedequate all the time, they will be frustrated. So do it every once in a while, but otherwise increase the challenge in a different way. I have not had your problem, but then again, I do not play with unmodified published material. For me, 3e power gaming has effectively ended with 4E, for which I am glad. But I have made the experience that, to challenge PCs, you should increase the encounter level by placing more opponents on the board, not higher leveled ones. Minions seem a very big influence as well. Changing published encounters is a piece of cake these days with the monster builder. You will not spend a lot of time preparing your own encounters with the available tools. It is well worth it. As a GM you most certainly have the right to restrict the choice of feats. But I doubt that having to choose "flavor" feats will make your players happy. You might end up without a group to play with. [/QUOTE]
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