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Are feats the problem?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5717874" data-attributes="member: 54877"><p>Even once you straighten out any optimization issues, you can still get a wide range of challenge for a given party level. </p><p> </p><p>Out of the nine players that sometimes play in our 4E campaigns, 2 are tactically savvy, one is moderately so, and the rest are not (but to varying degrees, still). With pregen characters, all built by me, unoptimized but not gimped, I get different results depending upon who makes a session. If both tactical players are there, I'm hard pressed to challenge them with any kind of fair encounter. If both are missing, that same encounter (adjusted for party size) may result in a near TPK. (There is a party synergy here. Because the players that aren't tactically savvy know who is, and aren't bothered at letting them lead in a tactical situation.)</p><p> </p><p>If those two tactical guys were the kind to explore the char ops boards and spend hours on their characters, it would be even worse. Of course, they'd help the rest of the group optimize too. Pushing everything to the limit makes the margins more difficult to manage.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5717874, member: 54877"] Even once you straighten out any optimization issues, you can still get a wide range of challenge for a given party level. Out of the nine players that sometimes play in our 4E campaigns, 2 are tactically savvy, one is moderately so, and the rest are not (but to varying degrees, still). With pregen characters, all built by me, unoptimized but not gimped, I get different results depending upon who makes a session. If both tactical players are there, I'm hard pressed to challenge them with any kind of fair encounter. If both are missing, that same encounter (adjusted for party size) may result in a near TPK. (There is a party synergy here. Because the players that aren't tactically savvy know who is, and aren't bothered at letting them lead in a tactical situation.) If those two tactical guys were the kind to explore the char ops boards and spend hours on their characters, it would be even worse. Of course, they'd help the rest of the group optimize too. Pushing everything to the limit makes the margins more difficult to manage. [/QUOTE]
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