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Are feats the problem?
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<blockquote data-quote="Recidivism" data-source="post: 5718427" data-attributes="member: 51740"><p>Honestly I'd probably say that "Levelling" is more of the problem than "Feats" although the two are clearly intertwined. (And maybe at its core this is an issue with desires and expectations of people at the table.) At least in my own personal experience, 4e makes this more obvious, as you gain your +1 bonus to attacks and monsters gain a +1 bonus to defenses leaving the system basically into an escalating numbers race.</p><p></p><p>I think D&D (in terms of the 4e model) would be a lot better off if there were substantially less "ambient number inflation" overall. I find that while the variety of abilities you have to choose from in a higher level campaign is nice, replacing one power with another just because it deals 4d6 instead of 2d6 is a little banal. A lot of rules could be much more reuseable if the system relied less on constantly increasing values.</p></blockquote><p></p>
[QUOTE="Recidivism, post: 5718427, member: 51740"] Honestly I'd probably say that "Levelling" is more of the problem than "Feats" although the two are clearly intertwined. (And maybe at its core this is an issue with desires and expectations of people at the table.) At least in my own personal experience, 4e makes this more obvious, as you gain your +1 bonus to attacks and monsters gain a +1 bonus to defenses leaving the system basically into an escalating numbers race. I think D&D (in terms of the 4e model) would be a lot better off if there were substantially less "ambient number inflation" overall. I find that while the variety of abilities you have to choose from in a higher level campaign is nice, replacing one power with another just because it deals 4d6 instead of 2d6 is a little banal. A lot of rules could be much more reuseable if the system relied less on constantly increasing values. [/QUOTE]
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Are feats the problem?
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