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Are feats the problem?
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<blockquote data-quote="Mirtek" data-source="post: 5718752" data-attributes="member: 40810"><p>I do know, because such feats, items, class features, whatever already fail for me right now.</p><p></p><p>I hate everything that doesn't quietly vanish into the numbers on my character sheet and I don't have to remember ever again.</p><p></p><p>Weapon Focus is fine, all my attacks go up by +1 damage and I don't have to think about it ever again. A feat that gives +5 damage vs. prone enemies is terrible for me, because now I have something I will simply forgot 90% of the time I am attacking a prone enemy.</p><p></p><p>My favorite items are Belt of Vim, Circlet of Indomitability and Boots of Quickness. I have made the "misstake" in LFR to take a Circlet of Mental Onslaught instead of my desired Circlet of Indomitability, because it's basically the same plus a neat power. I got the item 7 LFR adentures ago and I have never used the power even one. Not because it would not have helped, not because I did not have the action to spare, simply because I forgot I actually have it. The closest was remembering the power when it was not currently my turn and then having forgotten it by the time it was my turn again.</p><p>I would look for feats that make my character better at what he's supposed to do and doing so at the most "boring" way that requires the least tactic/remembering on my part.</p><p></p><p>A feat that only works when I charge would be something that I would not take because then I would have to find a tactic to charge often and to use different values when charging and when not charging.</p><p></p><p>I do not use frost cheese because it's cheese, but because I consider it too complicated for me to enjoy using it. Having to remember to change all my attack and damage values depending on whether or not I hit last round? No, thank you very much.</p><p></p><p>So I need simple feats that still improve my character in his job. There isn't much left except for simple increases in hp, defenses, attacks and damage</p></blockquote><p></p>
[QUOTE="Mirtek, post: 5718752, member: 40810"] I do know, because such feats, items, class features, whatever already fail for me right now. I hate everything that doesn't quietly vanish into the numbers on my character sheet and I don't have to remember ever again. Weapon Focus is fine, all my attacks go up by +1 damage and I don't have to think about it ever again. A feat that gives +5 damage vs. prone enemies is terrible for me, because now I have something I will simply forgot 90% of the time I am attacking a prone enemy. My favorite items are Belt of Vim, Circlet of Indomitability and Boots of Quickness. I have made the "misstake" in LFR to take a Circlet of Mental Onslaught instead of my desired Circlet of Indomitability, because it's basically the same plus a neat power. I got the item 7 LFR adentures ago and I have never used the power even one. Not because it would not have helped, not because I did not have the action to spare, simply because I forgot I actually have it. The closest was remembering the power when it was not currently my turn and then having forgotten it by the time it was my turn again. I would look for feats that make my character better at what he's supposed to do and doing so at the most "boring" way that requires the least tactic/remembering on my part. A feat that only works when I charge would be something that I would not take because then I would have to find a tactic to charge often and to use different values when charging and when not charging. I do not use frost cheese because it's cheese, but because I consider it too complicated for me to enjoy using it. Having to remember to change all my attack and damage values depending on whether or not I hit last round? No, thank you very much. So I need simple feats that still improve my character in his job. There isn't much left except for simple increases in hp, defenses, attacks and damage [/QUOTE]
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