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Are feats the problem?
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<blockquote data-quote="keterys" data-source="post: 5718929" data-attributes="member: 43019"><p>Do you do the same thing with powers, out of curiosity? That is to say, do you avoid AEDU classes? Or never use dailies, when you do?</p><p></p><p>I end up not using dailies much, myself, but I'm very good with encounter powers. </p><p></p><p>So, which of the following bonuses (all passive, but not bonuses to attack, defense, damage) wouldn't work for you because they're not worth remembering? </p><p></p><p>Defender:</p><p>Your opportunity attacks Slow</p><p>Your mark penalty applies to attacks against allies even when you're included</p><p></p><p>Controller:</p><p>You can exclude one ally from an attack</p><p>Allies take half damage from your attacks</p><p></p><p>Striker:</p><p>You shift an extra square whenever you shift.</p><p>Your critical hits prone.</p><p></p><p>Leader:</p><p>You grant saves with your heals.</p><p>Allies can shift when they spend an action point.</p><p></p><p>Anyone:</p><p>Increased Speed</p><p>Increased # of Surges</p><p>Increased Surge Value</p><p>Bonus to a skill</p><p>Skill Training</p><p>Save against Slow, Immobilize, Restrain at the start of your turn</p><p>Deal full damage to Insubstantial</p></blockquote><p></p>
[QUOTE="keterys, post: 5718929, member: 43019"] Do you do the same thing with powers, out of curiosity? That is to say, do you avoid AEDU classes? Or never use dailies, when you do? I end up not using dailies much, myself, but I'm very good with encounter powers. So, which of the following bonuses (all passive, but not bonuses to attack, defense, damage) wouldn't work for you because they're not worth remembering? Defender: Your opportunity attacks Slow Your mark penalty applies to attacks against allies even when you're included Controller: You can exclude one ally from an attack Allies take half damage from your attacks Striker: You shift an extra square whenever you shift. Your critical hits prone. Leader: You grant saves with your heals. Allies can shift when they spend an action point. Anyone: Increased Speed Increased # of Surges Increased Surge Value Bonus to a skill Skill Training Save against Slow, Immobilize, Restrain at the start of your turn Deal full damage to Insubstantial [/QUOTE]
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Are feats the problem?
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