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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2545303" data-attributes="member: 3146"><p>That's actually a very good plan... just not for a single-class or mostly single-classed fighter.</p><p></p><p>A fighter doesn't suffer as much from feat burn and some of his primary abilities are the weapon specialization and focus feats that encourage him to use a single weapon.</p><p></p><p>On the other hand, a barbarian, ranger, paladin, or multiclassed/non-traditional fighter (fighter/mage, fighter/cleric, fighter/rogue, combat focussed cleric, etc), doesn't get to take proper advantage of the weapon specialization tree (and may not get to use any of them) and pays a much higher opportunity cost for feats.</p><p></p><p>There's also the consideration of magical weapons. If your're going to just magic up one weapon, it's more cost-effective, but you suffer because some of your abilities are ineffective against some foes. (For instance, a +1 holy flaming shock longbow wastes the flaming and shock against demons, the flaming against devils, the holy against slaads, etc. Similarly, a +1 holy wounding guisarm wastes the wounding against undead and is basically just +1 against inevitables). On the other hand, if you are going to wield multiple weapons to begin with, you can more easily have a couple of good weapons which will generally use their bonusses well. For instance, a +1 ghost touch, undead bane sword and a +1 wounding guisarme are a pretty good combination because the sword is effective against the biggest group that the guisarm is not effective on.</p><p></p><p>So, I'd say it's a good options for fighter-types with limited feat selections but who want to have a reach-weapon option.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2545303, member: 3146"] That's actually a very good plan... just not for a single-class or mostly single-classed fighter. A fighter doesn't suffer as much from feat burn and some of his primary abilities are the weapon specialization and focus feats that encourage him to use a single weapon. On the other hand, a barbarian, ranger, paladin, or multiclassed/non-traditional fighter (fighter/mage, fighter/cleric, fighter/rogue, combat focussed cleric, etc), doesn't get to take proper advantage of the weapon specialization tree (and may not get to use any of them) and pays a much higher opportunity cost for feats. There's also the consideration of magical weapons. If your're going to just magic up one weapon, it's more cost-effective, but you suffer because some of your abilities are ineffective against some foes. (For instance, a +1 holy flaming shock longbow wastes the flaming and shock against demons, the flaming against devils, the holy against slaads, etc. Similarly, a +1 holy wounding guisarm wastes the wounding against undead and is basically just +1 against inevitables). On the other hand, if you are going to wield multiple weapons to begin with, you can more easily have a couple of good weapons which will generally use their bonusses well. For instance, a +1 ghost touch, undead bane sword and a +1 wounding guisarme are a pretty good combination because the sword is effective against the biggest group that the guisarm is not effective on. So, I'd say it's a good options for fighter-types with limited feat selections but who want to have a reach-weapon option. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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