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General Tabletop Discussion
*Pathfinder & Starfinder
Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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<blockquote data-quote="Shallown" data-source="post: 2546029" data-attributes="member: 1368"><p>I have done it effectively but it does have its draw backs.</p><p></p><p>the main two are it is feat intensive and lacks serious damage dealing.</p><p></p><p>Another sometimes problem is the stats needed to make it work.</p><p></p><p>Feats you need, somewhat in order of importance.</p><p></p><p>The exotic weapon of course</p><p>Combat reflexes</p><p>Power attack</p><p>combat Expertise</p><p>Improved trip</p><p>improved disarm</p><p></p><p>eventual hold the line is useful as well.</p><p></p><p>Try designing a Goliath (races of stone) spiked chain fighter. Works out fairly nasty. Remember you don't need to have imp trip right off to trip spiked chain is a trip weapon. Don't worry about finessing it it is better to have a high strength and go for the two handed damage bonuses which you need to make up for the weak damage out put. </p><p></p><p>A goliath at 4th level having the above feats (equal to a 5th level character) can do some serious damage with this using a large spiked chain 2d6 + strength and a trip at Str bonus +8 and a disarm bonus of +12 (+4 2 handed weapon +4 size +4 disarm, imp) to his normal attack.</p><p></p><p>Take a -4 for power attack on an improved trip knock them down and then follow up with that +8 to damage at a normal chance to hit (Due to the -4 to ac for prone).</p><p></p><p>Spiked chain should be used as an area control weapon.</p><p></p><p>At 6th level get focus and specialized then maybe head for mage slayer as a feat and or exotic weapon master for the flurry of blows (extra attack at -2 that still allows for it being a 2 handed weapon so all the bones power attack damage and such applies) and the bonus trip ability for +2 more to trip. not much but every bit counts.</p><p></p><p>just need one friendly mage of a magic item for enlarge self and go hog wild.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2546029, member: 1368"] I have done it effectively but it does have its draw backs. the main two are it is feat intensive and lacks serious damage dealing. Another sometimes problem is the stats needed to make it work. Feats you need, somewhat in order of importance. The exotic weapon of course Combat reflexes Power attack combat Expertise Improved trip improved disarm eventual hold the line is useful as well. Try designing a Goliath (races of stone) spiked chain fighter. Works out fairly nasty. Remember you don't need to have imp trip right off to trip spiked chain is a trip weapon. Don't worry about finessing it it is better to have a high strength and go for the two handed damage bonuses which you need to make up for the weak damage out put. A goliath at 4th level having the above feats (equal to a 5th level character) can do some serious damage with this using a large spiked chain 2d6 + strength and a trip at Str bonus +8 and a disarm bonus of +12 (+4 2 handed weapon +4 size +4 disarm, imp) to his normal attack. Take a -4 for power attack on an improved trip knock them down and then follow up with that +8 to damage at a normal chance to hit (Due to the -4 to ac for prone). Spiked chain should be used as an area control weapon. At 6th level get focus and specialized then maybe head for mage slayer as a feat and or exotic weapon master for the flurry of blows (extra attack at -2 that still allows for it being a 2 handed weapon so all the bones power attack damage and such applies) and the bonus trip ability for +2 more to trip. not much but every bit counts. just need one friendly mage of a magic item for enlarge self and go hog wild. later [/QUOTE]
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Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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