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General Tabletop Discussion
*Pathfinder & Starfinder
Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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<blockquote data-quote="Oates" data-source="post: 2546544" data-attributes="member: 36009"><p>SC is a broken, broken weapon if used by malignant munchkins... for example.... a DM in my flgs needed a counter party to 'teach' some younger players about teamwork. our party of 4th level 28pt build characters with 3rd level equipment would be going against some dice rolled 5th level characters with dungeon equipment. We munchkined the heck out of the 4th level chars</p><p></p><p>Party as follows</p><p>Human Fgt4-Spiked Chain (annointed with oil of Magic weapon +5 [ only magic item]) standard feats</p><p>Human Fgt4-Flaming Mighty Comp Bow...Bow feats</p><p>Dwarf Fgt4-AC Tank w/ Tower shield</p><p>Human Psi4-Maker of astral construct</p><p>Elf Wiz4</p><p></p><p>Yes..not a very balanced party, but it showed me and the dm several things...one that the chain can be abused. Enlarged or large size chain fighters are very deadly with the correct build of feats( improved trip/combat refex). In the battle the chain fighter and the dwarven tower sheild very effectively prevented access to the archer and the mages. The opposing party which was poor in missile weapon but rich in close-combat types [ pal6, bar5, psiwar5, clr6, pal5, mnk6] was quickly (i.e. 4 rounds) defeated (it ended up being a dream sequence for their party) by a flurry of hits from the chain weilder.</p><p></p><p>Chain Status IMHO: BROKEN</p></blockquote><p></p>
[QUOTE="Oates, post: 2546544, member: 36009"] SC is a broken, broken weapon if used by malignant munchkins... for example.... a DM in my flgs needed a counter party to 'teach' some younger players about teamwork. our party of 4th level 28pt build characters with 3rd level equipment would be going against some dice rolled 5th level characters with dungeon equipment. We munchkined the heck out of the 4th level chars Party as follows Human Fgt4-Spiked Chain (annointed with oil of Magic weapon +5 [ only magic item]) standard feats Human Fgt4-Flaming Mighty Comp Bow...Bow feats Dwarf Fgt4-AC Tank w/ Tower shield Human Psi4-Maker of astral construct Elf Wiz4 Yes..not a very balanced party, but it showed me and the dm several things...one that the chain can be abused. Enlarged or large size chain fighters are very deadly with the correct build of feats( improved trip/combat refex). In the battle the chain fighter and the dwarven tower sheild very effectively prevented access to the archer and the mages. The opposing party which was poor in missile weapon but rich in close-combat types [ pal6, bar5, psiwar5, clr6, pal5, mnk6] was quickly (i.e. 4 rounds) defeated (it ended up being a dream sequence for their party) by a flurry of hits from the chain weilder. Chain Status IMHO: BROKEN [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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