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General Tabletop Discussion
*Pathfinder & Starfinder
Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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<blockquote data-quote="Some_call_me_Tim" data-source="post: 2547683" data-attributes="member: 35982"><p>I think the problem with perception of the spiked chain wielder is they are given benefits they were never supposed to have and weaknesses are being ignored.</p><p></p><p>You can't trip a character who is getting up from prone with AoO he provokes [see FAQ p. 33]</p><p></p><p>If you do not succeed on tripping the target, the target can react and trip you or at least force you to drop your weapon.</p><p></p><p>I've seen both of these situations being mishandled in games, allow continuous re-trips and not allowing reactive trips.</p><p></p><p>If these limitations are enforced the spiked chain loses effectiveness. If they are, the build is a bit weak in my opinion for the amount of feats required. Mostly I see it as needlessly drawing out combat, because in the long run it is little more effective than bashing away with a sword.</p></blockquote><p></p>
[QUOTE="Some_call_me_Tim, post: 2547683, member: 35982"] I think the problem with perception of the spiked chain wielder is they are given benefits they were never supposed to have and weaknesses are being ignored. You can't trip a character who is getting up from prone with AoO he provokes [see FAQ p. 33] If you do not succeed on tripping the target, the target can react and trip you or at least force you to drop your weapon. I've seen both of these situations being mishandled in games, allow continuous re-trips and not allowing reactive trips. If these limitations are enforced the spiked chain loses effectiveness. If they are, the build is a bit weak in my opinion for the amount of feats required. Mostly I see it as needlessly drawing out combat, because in the long run it is little more effective than bashing away with a sword. [/QUOTE]
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Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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