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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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<blockquote data-quote="Victim" data-source="post: 2553411" data-attributes="member: 78"><p>Interesting. In my experience, reach attacks are especially handy against weaker creatures because you can thin out attackers before they even reach you. You can often 1 shot enemies at 1st or 2nd level (especially with 2 handed weapons), so when their numbers are reduced when they have to move through your reach.</p><p></p><p></p><p></p><p>Really? Our sorcerers have proved more useful for battlefield control and buffs at higher levels than for damage dealing. At 15th level, a sorcerer can do 15d6 (about 52) damage a shot with his better spells. Our offensive fighters - with some buffs from the casters - can do more than 100 on a fairly good round of attacks. The biggest thing that slows us down is DR, since both the offensive fighters rely on extra attacks. In another game, the paladin was smite-charging people for several hundred points (and, since the attack had the bonuses from charging and smiting, it wasn't likely to miss). It's also alot easier to ward against energy attacks than it is to get DR and such.</p></blockquote><p></p>
[QUOTE="Victim, post: 2553411, member: 78"] Interesting. In my experience, reach attacks are especially handy against weaker creatures because you can thin out attackers before they even reach you. You can often 1 shot enemies at 1st or 2nd level (especially with 2 handed weapons), so when their numbers are reduced when they have to move through your reach. Really? Our sorcerers have proved more useful for battlefield control and buffs at higher levels than for damage dealing. At 15th level, a sorcerer can do 15d6 (about 52) damage a shot with his better spells. Our offensive fighters - with some buffs from the casters - can do more than 100 on a fairly good round of attacks. The biggest thing that slows us down is DR, since both the offensive fighters rely on extra attacks. In another game, the paladin was smite-charging people for several hundred points (and, since the attack had the bonuses from charging and smiting, it wasn't likely to miss). It's also alot easier to ward against energy attacks than it is to get DR and such. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are fighters that specialize in spiked chain viable/survivable at most/all levels?
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