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Are Game Lines Smaller Today?
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<blockquote data-quote="bloodtide" data-source="post: 9678590" data-attributes="member: 6684958"><p>Yes.</p><p></p><p>There is a lot of society and economics mixed in here.</p><p></p><p>It was cheep enough to make, distribute, market and sell most RPG books. Back in the days of game shops, they would often have at least one whole bookcase full of such books. And gamers bought them up. A shop that got a box of ten of a book, were likely to sell most of them as soon as they came out. </p><p></p><p>And you have the thing such as I had a friend that wanted to "get into" White Wolf, so we went to the game store and he just bought like $100 worth of what was on the shelf.</p><p></p><p>Of course, books prices were cheep.....and most people had large disposable incomes too. There was a thing where many gamers felt the need to buy a new book every week or two. It was big with players too. Have a DM run a fun game X, and the players would run out and buy as many books as they could find before the next game to become 'experts'.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9678590, member: 6684958"] Yes. There is a lot of society and economics mixed in here. It was cheep enough to make, distribute, market and sell most RPG books. Back in the days of game shops, they would often have at least one whole bookcase full of such books. And gamers bought them up. A shop that got a box of ten of a book, were likely to sell most of them as soon as they came out. And you have the thing such as I had a friend that wanted to "get into" White Wolf, so we went to the game store and he just bought like $100 worth of what was on the shelf. Of course, books prices were cheep.....and most people had large disposable incomes too. There was a thing where many gamers felt the need to buy a new book every week or two. It was big with players too. Have a DM run a fun game X, and the players would run out and buy as many books as they could find before the next game to become 'experts'. [/QUOTE]
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