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Are Giants Overpowered?
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<blockquote data-quote="Darklone" data-source="post: 1632118" data-attributes="member: 1372"><p>Well, if giants are too easy in melee, give them this Monster Manual feats <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Where is the good old Large and in Charge?</p><p></p><p>I have to admit though that 3.5 with Enlarge Person was the big melee equalizer for the PCs, readily available and the giants reach was nullified. Now they can only hit the PCs very hard and often. Works too.</p><p></p><p>AWESOME BLOW [GENERAL, FIGHTER]</p><p>Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger.</p><p>Benefit: As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.</p></blockquote><p></p>
[QUOTE="Darklone, post: 1632118, member: 1372"] Well, if giants are too easy in melee, give them this Monster Manual feats :D Where is the good old Large and in Charge? I have to admit though that 3.5 with Enlarge Person was the big melee equalizer for the PCs, readily available and the giants reach was nullified. Now they can only hit the PCs very hard and often. Works too. AWESOME BLOW [GENERAL, FIGHTER] Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger. Benefit: As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle. [/QUOTE]
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Are Giants Overpowered?
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