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General Tabletop Discussion
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Are GM creations "house rules"?
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<blockquote data-quote="Evenglare" data-source="post: 6342788" data-attributes="member: 63245"><p>[MENTION=4937]Celebrim[/MENTION] if we define rules as what is written in the books then look at your examples......</p><p></p><p>All those things you mentioned</p><p>a) Not having a range of encounter levels that exactly matches the suggested range and frequency of encounters in the DMG.</p><p>b) Having NPCs that don't obey wealth by level.</p><p>c) Not strictly adhering to the recommended wealth by level for PCs. For example, I've had it asserted to me that if I hid treasure so that there was a possibility it might not be found, then I was breaking the 3rd edition rules as written.</p><p>d) Any number of other things in the DMG that I read as 'guidelines' and they read as 'rules', or where they see no difference between a guideline and a rul.</p><p></p><p>A)That's a house rule, it doesn't match the book</p><p>B)That's a house rule, it doesn't match the book</p><p>C)That's a house rule, it doesn't match the book</p><p>D)Unless it's specifically called out as a guideline, it's a rule. </p><p></p><p>That being said, it doesn't matter if you agree or disagree with how the book is written. If you want to stray from required NPC levels for spells, or use different frequency of encounter ranges or whatever, GREAT! But those are house rules because they break and change the assumptions of the core game which is what is written in the book. If you don't want to use house rules then go by the book, again, end of discussion. I don't know how this is so difficult to understand. If they give rules for creating monsters, you follow those rules to the T if you don't want to use house rules. If you don't agree with those rules and want to change something because you don't think it's balanced or whatever, that doesn't factor in this discussion here at all. I'm not saying house rules are good or bad, but given that OP doesn't want to use any house rules but wants to create his own stuff, he needs to follow the rules as written whether he likes it or not. On a personal factor I think it's a bit extreme and would never do something I blatantly disagreed with, BUT if I wanted to run a game with NO house rules as written then I simply don't have a say in the matter.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6342788, member: 63245"] [MENTION=4937]Celebrim[/MENTION] if we define rules as what is written in the books then look at your examples...... All those things you mentioned a) Not having a range of encounter levels that exactly matches the suggested range and frequency of encounters in the DMG. b) Having NPCs that don't obey wealth by level. c) Not strictly adhering to the recommended wealth by level for PCs. For example, I've had it asserted to me that if I hid treasure so that there was a possibility it might not be found, then I was breaking the 3rd edition rules as written. d) Any number of other things in the DMG that I read as 'guidelines' and they read as 'rules', or where they see no difference between a guideline and a rul. A)That's a house rule, it doesn't match the book B)That's a house rule, it doesn't match the book C)That's a house rule, it doesn't match the book D)Unless it's specifically called out as a guideline, it's a rule. That being said, it doesn't matter if you agree or disagree with how the book is written. If you want to stray from required NPC levels for spells, or use different frequency of encounter ranges or whatever, GREAT! But those are house rules because they break and change the assumptions of the core game which is what is written in the book. If you don't want to use house rules then go by the book, again, end of discussion. I don't know how this is so difficult to understand. If they give rules for creating monsters, you follow those rules to the T if you don't want to use house rules. If you don't agree with those rules and want to change something because you don't think it's balanced or whatever, that doesn't factor in this discussion here at all. I'm not saying house rules are good or bad, but given that OP doesn't want to use any house rules but wants to create his own stuff, he needs to follow the rules as written whether he likes it or not. On a personal factor I think it's a bit extreme and would never do something I blatantly disagreed with, BUT if I wanted to run a game with NO house rules as written then I simply don't have a say in the matter. [/QUOTE]
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Are GM creations "house rules"?
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