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General Tabletop Discussion
*Pathfinder & Starfinder
Are GM creations "house rules"?
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<blockquote data-quote="Celebrim" data-source="post: 6342794" data-attributes="member: 4937"><p>The upshot of this viewpoint, is that Kings, Dukes, and other nobles either cannot be anything but the highest level characters in the region (even if boy kings), or else cannot own wealth above that available to a pauper. Thus, if you introduce even as much as a wealthy merchant to your game, it (in your opinion) doesn't match the book and is thus a house rule.</p><p></p><p>Somehow I think there will be some argument over whether or not the appearance of a wealthy merchant is a house rule.</p><p></p><p></p><p></p><p>Me neither. Even though I find it impossible to understand how people do not see suggested wealth by level as a guideline and not a rule, nonetheless your opinion is one I've repeatedly encountered. </p><p></p><p></p><p></p><p>And again, I don't understand how people don't see what by following those rules to the T you can create any monster you can imagine, but there it is yet again. </p><p></p><p>So my point is that indeed there will be argument over what is a house rule.</p><p></p><p></p><p></p><p>My point is that everyone uses house rules whether they like it or not. Even the idea that suggested wealth by level is a rule is itself a house rule. Moreover, I don't need to see each individual rule called out as a guideline. I consider the game to give a blanket affirmation that all of its rules are only guidelines, and further that anything not explicitly forbidden is permitted - and even the things explicitly forbidden are forbidden with the caveat that the rules shouldn't trump good judgment. Some however believe that everything that is not explicitly permitted is forbidden, that the guidelines are rules, and that the rules are in stone. Those are their house rules.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6342794, member: 4937"] The upshot of this viewpoint, is that Kings, Dukes, and other nobles either cannot be anything but the highest level characters in the region (even if boy kings), or else cannot own wealth above that available to a pauper. Thus, if you introduce even as much as a wealthy merchant to your game, it (in your opinion) doesn't match the book and is thus a house rule. Somehow I think there will be some argument over whether or not the appearance of a wealthy merchant is a house rule. Me neither. Even though I find it impossible to understand how people do not see suggested wealth by level as a guideline and not a rule, nonetheless your opinion is one I've repeatedly encountered. And again, I don't understand how people don't see what by following those rules to the T you can create any monster you can imagine, but there it is yet again. So my point is that indeed there will be argument over what is a house rule. My point is that everyone uses house rules whether they like it or not. Even the idea that suggested wealth by level is a rule is itself a house rule. Moreover, I don't need to see each individual rule called out as a guideline. I consider the game to give a blanket affirmation that all of its rules are only guidelines, and further that anything not explicitly forbidden is permitted - and even the things explicitly forbidden are forbidden with the caveat that the rules shouldn't trump good judgment. Some however believe that everything that is not explicitly permitted is forbidden, that the guidelines are rules, and that the rules are in stone. Those are their house rules. [/QUOTE]
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Are GM creations "house rules"?
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