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Are Gognards killing D&D?
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<blockquote data-quote="Arkhandus" data-source="post: 3925531" data-attributes="member: 13966"><p>One, you can do that in any RPG. So that doesn't really work as a definition of what D&D is. D&D is more specifically a fantasy RPG that primarily deals with fighting monsters and taking their treasure, but that's not <em>all</em> there is to it.</p><p></p><p>If the game system, or the general kind of fantasy setting that the core rules support, is changed to something completely different from what it used to be/do, then you can't really call it D&D anymore. As long as you can continue to play Greyhawk or whatever other setting the game has supported for so long (Faerun, Mystara, etc.), without drastically changing the way it looks and works, then you can probably still call the game D&D.</p><p></p><p>It doesn't matter if the ruleset or whatnot changes a lot (as long as it retains <em>something</em> D&Dish, like classes and 6 ability scores), but so long as it can still work with the settings or playstyle that it has traditionally supported, then it's still recognizably D&D by the vast majority of peoples' standards. They might not like the rules changes or the new things it can do, but they could still recognize it as D&D and accept it as such.</p><p></p><p>Sadly, that doesn't seem like the way 4E is going, but that assessment could be wrong, of course.</p><p></p><p></p><p>Point two, of course nobody wants each new edition to be just like the last. That's pointless and makes no sense; obviously each edition will differ. But if a new edition looks and plays like a very different game, then it's tough to consider that new edition to still be the same game.</p><p></p><p>Like, you can't make a turtle look like a horse and then still call it a turtle; or tear out the engine of a sports car, throw in a cheaper, lighter engine, remove the body, throw on the body of a station wagon, and then have the gall to still call it a Porsche, and still try to sell it as a Porsche.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3925531, member: 13966"] One, you can do that in any RPG. So that doesn't really work as a definition of what D&D is. D&D is more specifically a fantasy RPG that primarily deals with fighting monsters and taking their treasure, but that's not [I]all[/I] there is to it. If the game system, or the general kind of fantasy setting that the core rules support, is changed to something completely different from what it used to be/do, then you can't really call it D&D anymore. As long as you can continue to play Greyhawk or whatever other setting the game has supported for so long (Faerun, Mystara, etc.), without drastically changing the way it looks and works, then you can probably still call the game D&D. It doesn't matter if the ruleset or whatnot changes a lot (as long as it retains [I]something[/I] D&Dish, like classes and 6 ability scores), but so long as it can still work with the settings or playstyle that it has traditionally supported, then it's still recognizably D&D by the vast majority of peoples' standards. They might not like the rules changes or the new things it can do, but they could still recognize it as D&D and accept it as such. Sadly, that doesn't seem like the way 4E is going, but that assessment could be wrong, of course. Point two, of course nobody wants each new edition to be just like the last. That's pointless and makes no sense; obviously each edition will differ. But if a new edition looks and plays like a very different game, then it's tough to consider that new edition to still be the same game. Like, you can't make a turtle look like a horse and then still call it a turtle; or tear out the engine of a sports car, throw in a cheaper, lighter engine, remove the body, throw on the body of a station wagon, and then have the gall to still call it a Porsche, and still try to sell it as a Porsche. [/QUOTE]
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Are Gognards killing D&D?
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