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Are Gognards killing D&D?
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<blockquote data-quote="Brother MacLaren" data-source="post: 3926113" data-attributes="member: 15999"><p>I think there was much more widespread dissatisfaction with 2E, especially after the 2.5 material. Then TSR went bankrupt and it looked like the hobby would be dead. 3E was extremely welcome news as I recall.</p><p></p><p>On the other than, 3.5 had just seen the release of a number of neat options that went a long way towards fixing people's problems with 3.5. Reserve feats, so your wizard would never need to use a crossbow if that was a problem for you (or the Warlock, if you never wanted to run out of magical abilities ever). Skill tricks, expanding the rogue's abilities. Tome of Battle classes, if you wanted a more complicated fighter with per-encounter abilities. PHBII, if you wanted higher-power fighter-only feats. Brand-new spells and magic item rules in those Compendiums. And you always had the option to start campaigns at higher levels if you felt level-1 characters were too frail.</p><p></p><p>So for those who saw facets of 3.5 as flaws, a whole ton of new material had just been released to fix those flaws. For those who didn't see them as flaws, they were just *options*. You could still play a wizard who accepted the risk of running out of spells in exchange for greater power and versatility. You could still play a PC who is no tougher than the a city guard recruit but is a hero by virtue of choosing to stand up when nobody else will. You could still play a basic fighter.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3926113, member: 15999"] I think there was much more widespread dissatisfaction with 2E, especially after the 2.5 material. Then TSR went bankrupt and it looked like the hobby would be dead. 3E was extremely welcome news as I recall. On the other than, 3.5 had just seen the release of a number of neat options that went a long way towards fixing people's problems with 3.5. Reserve feats, so your wizard would never need to use a crossbow if that was a problem for you (or the Warlock, if you never wanted to run out of magical abilities ever). Skill tricks, expanding the rogue's abilities. Tome of Battle classes, if you wanted a more complicated fighter with per-encounter abilities. PHBII, if you wanted higher-power fighter-only feats. Brand-new spells and magic item rules in those Compendiums. And you always had the option to start campaigns at higher levels if you felt level-1 characters were too frail. So for those who saw facets of 3.5 as flaws, a whole ton of new material had just been released to fix those flaws. For those who didn't see them as flaws, they were just *options*. You could still play a wizard who accepted the risk of running out of spells in exchange for greater power and versatility. You could still play a PC who is no tougher than the a city guard recruit but is a hero by virtue of choosing to stand up when nobody else will. You could still play a basic fighter. [/QUOTE]
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