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Are Gognards killing D&D?
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<blockquote data-quote="Brother MacLaren" data-source="post: 3926321" data-attributes="member: 15999"><p>Can somebody please explain to me why this is?</p><p>What has D&D done so wrong that it is on perpetual life support? Why it is always threatened with extinction and needing to adapt or die? Why is its staying power seen to be so utterly pathetic compared to rule systems for other games?</p><p>Why can't you bring in new gamers to old rules, like chess, Trivial Pursuit, or soccer manage to do? </p><p>Are the rules for all versions of D&D just that horrible that people only play until they realize the flaws (such as at high levels)? Are gamers some breed that get bored with *mechanics* to the point where not even new and cool stories, settings, and adventures can engage them?</p><p></p><p>Why are RPGs so flawed in this manner that they need perpetual revision in a way that other games do not?</p><p></p><p>And going forward, 4e and onward... will this always be the business model? New rulesets, continual tinkering, and so on? Is it destined to be a game that its players ALWAYS look at and say "It's not good enough yet"?</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 3926321, member: 15999"] Can somebody please explain to me why this is? What has D&D done so wrong that it is on perpetual life support? Why it is always threatened with extinction and needing to adapt or die? Why is its staying power seen to be so utterly pathetic compared to rule systems for other games? Why can't you bring in new gamers to old rules, like chess, Trivial Pursuit, or soccer manage to do? Are the rules for all versions of D&D just that horrible that people only play until they realize the flaws (such as at high levels)? Are gamers some breed that get bored with *mechanics* to the point where not even new and cool stories, settings, and adventures can engage them? Why are RPGs so flawed in this manner that they need perpetual revision in a way that other games do not? And going forward, 4e and onward... will this always be the business model? New rulesets, continual tinkering, and so on? Is it destined to be a game that its players ALWAYS look at and say "It's not good enough yet"? [/QUOTE]
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Are Gognards killing D&D?
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