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Are Gognards killing D&D?
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<blockquote data-quote="Cbas_10" data-source="post: 3927035" data-attributes="member: 55767"><p><strong>Please define what a grognard is.......</strong></p><p></p><p>I see this word a lot; it seems like there is mostly a negative connotation to it....but other times it appears benign. </p><p></p><p>Here's what I am: I started playing D&D when I was a kid. We had those color-coded boxed sets: the red Basic rules, the blue Expert rules, and so on. Whatever label has been posthumously tagged to those rules, I have no idea. Then, at some point, I realized that other books were being made: Advanced D&D. By the time I realized this aspect of the game existed, they were using the second versions of the cover artwork. During these years of D&D, I was just a kid; I can tell you for a fact that I had no idea what the rules really were...nor did I care. High School came along, as did Second Edition. Nothing was really noteworthy about the game; I remember having a million questions about things that I thought were pointless or asinine (such as level limits, confusing and senseless multi/dual classing, and front-loaded powerful Kits). But it was D&D....and the genre sold itself to me. There may have been other fantasy games around at the time, but none had the name to attract me or had the coverage to make it to my FLGS.</p><p></p><p>Then 3E came along. Revolutionized the game for me, my group, and many of my other friends that were barely into gaming. I could list the reasons, but this post is not a 3E campaigning post. The short of it is: 3E was easily customizable, it was a basic framework, was able to be played with as little or as many rules as a group wanted. It was not realistic, but....<strong>breaking news:</strong> physics and reality cannot be totally emulated by rolling a d20 and adding or subtracting a few digits. With a few suppliments over the years and a refinement in the form of 3.5, my group and I had the perfect game. It was intuitive and a system that was easy for us to explain to new players. Maybe we were fortunate to have all of the geniuses in gaming...not sure. Allocating 12 points of skills or perusing all two pages of grappling rules never stumpted us. We'd never heard of the "christmas tree effect," nor had we ever had any problem with gaming in even epic levels (dammit...if the DM didn't get a promotion in Orlando, my 27th level archmage might be 35th by now...).</p><p></p><p>I realize that others had problems that we found to be trivial paragraphs, and I realize that there might be enough of these people out there to warrant a new edition. But I'm not planning on changing to exclusively playing 4e. Not because I'm some hold-back or stubborn and reminiscent ancient gamer that hates anything new....</p><p></p><p>I simply have a LOT of fun with 3.5...I'm quite content with the fact that there will no longer be support. Until the Rules Compendium, Spell Compendium, and Magic Item Compendium came out, my gaming books included the 3 core books, the Epic book, Stronghold Builder's Guide, and various Greyhawk books from across the game editions. Nobody will force me to throw away the books, so after 4e comes out....my game will still be the same fun as I've been having for the last almost-decade or so.</p><p></p><p>Why am I on these forums?.....Well, because 4e is still D&D. Whatever I may think about various aspects....we have not seen the entire package, and I may end up liking the final result. Until then, this is a <em>forum</em>. I'll wow at what I like and let it be known in the appropriate topic when I see something I don't like. I know 4e is not 3e, and I don't expect it to be. I know that the best way to evaluate 4e is to look at it on its own. When I say that I don't like the idea of characters having crazy self-healing-because-they-hit-really-hard powers....it has nothing to do with who or what heals in 3e; it is purely because I think (until I see the final 4e product) it is a silly idea.</p><p></p><p>Am I a grognard? If so, am I killing D&D?</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 3927035, member: 55767"] [b]Please define what a grognard is.......[/b] I see this word a lot; it seems like there is mostly a negative connotation to it....but other times it appears benign. Here's what I am: I started playing D&D when I was a kid. We had those color-coded boxed sets: the red Basic rules, the blue Expert rules, and so on. Whatever label has been posthumously tagged to those rules, I have no idea. Then, at some point, I realized that other books were being made: Advanced D&D. By the time I realized this aspect of the game existed, they were using the second versions of the cover artwork. During these years of D&D, I was just a kid; I can tell you for a fact that I had no idea what the rules really were...nor did I care. High School came along, as did Second Edition. Nothing was really noteworthy about the game; I remember having a million questions about things that I thought were pointless or asinine (such as level limits, confusing and senseless multi/dual classing, and front-loaded powerful Kits). But it was D&D....and the genre sold itself to me. There may have been other fantasy games around at the time, but none had the name to attract me or had the coverage to make it to my FLGS. Then 3E came along. Revolutionized the game for me, my group, and many of my other friends that were barely into gaming. I could list the reasons, but this post is not a 3E campaigning post. The short of it is: 3E was easily customizable, it was a basic framework, was able to be played with as little or as many rules as a group wanted. It was not realistic, but....[b]breaking news:[/b] physics and reality cannot be totally emulated by rolling a d20 and adding or subtracting a few digits. With a few suppliments over the years and a refinement in the form of 3.5, my group and I had the perfect game. It was intuitive and a system that was easy for us to explain to new players. Maybe we were fortunate to have all of the geniuses in gaming...not sure. Allocating 12 points of skills or perusing all two pages of grappling rules never stumpted us. We'd never heard of the "christmas tree effect," nor had we ever had any problem with gaming in even epic levels (dammit...if the DM didn't get a promotion in Orlando, my 27th level archmage might be 35th by now...). I realize that others had problems that we found to be trivial paragraphs, and I realize that there might be enough of these people out there to warrant a new edition. But I'm not planning on changing to exclusively playing 4e. Not because I'm some hold-back or stubborn and reminiscent ancient gamer that hates anything new.... I simply have a LOT of fun with 3.5...I'm quite content with the fact that there will no longer be support. Until the Rules Compendium, Spell Compendium, and Magic Item Compendium came out, my gaming books included the 3 core books, the Epic book, Stronghold Builder's Guide, and various Greyhawk books from across the game editions. Nobody will force me to throw away the books, so after 4e comes out....my game will still be the same fun as I've been having for the last almost-decade or so. Why am I on these forums?.....Well, because 4e is still D&D. Whatever I may think about various aspects....we have not seen the entire package, and I may end up liking the final result. Until then, this is a [i]forum[/i]. I'll wow at what I like and let it be known in the appropriate topic when I see something I don't like. I know 4e is not 3e, and I don't expect it to be. I know that the best way to evaluate 4e is to look at it on its own. When I say that I don't like the idea of characters having crazy self-healing-because-they-hit-really-hard powers....it has nothing to do with who or what heals in 3e; it is purely because I think (until I see the final 4e product) it is a silly idea. Am I a grognard? If so, am I killing D&D? [/QUOTE]
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