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Are Gognards killing D&D?
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<blockquote data-quote="GVDammerung" data-source="post: 3927262" data-attributes="member: 33060"><p>Thank you but such was wholly unnecssary. </p><p></p><p>You are positing that Grognards dominate the message boards but not actual sales, personally or via their groups. This supposes that newer, shall we say younger, gamers, who grew up with these "computers" more intimately than any 'Nard, are somehow not represented on the dominate medium (the internet) of their generation as it concerns the sales of the game you would have them dominate. A Nixonian "silent majority" of young computer savy gamers that don't frequent message boards but dominate actual sales of D&D? And these are the same computer message board avoiders that Gleemax and DDI are intended to reach? How's that going to work? It doesn's add up. </p><p></p><p>Your hardcore are your Grognards; its how they got to be Grognards after all. Sure, a good game can grab some initial number of new players that outnumber the 'Nards but when the novelty wears off or the new hotness lures the newbies away, it is the Gorgnards who pay Wotc's bills, the Grognards who have the steady groups running for years. Grognards are the rock upon which D&D rests and the rock upon which 4e will, by one degree or another, flounder or succeed. </p><p></p><p>Wotc is going to put your "silent majority" theory to the test the more 4e kicks the Grognards to the curb. All prior editions have added to the number of Grognards, per force. 4e - the new edition - can either play to these dedicated, established players or go looking for newer ones in greater numbers. Nice idea but risky that last. 4e could try to split the difference but has chosen to go all in with the non-backwards compatible changes. The jury is out and won't be in until likely 18 months after 4e's release but if we see 5e in short order it will be the Grognards you will hear laughing. It will be Wotc who got kicked in the, well, their nards.</p></blockquote><p></p>
[QUOTE="GVDammerung, post: 3927262, member: 33060"] Thank you but such was wholly unnecssary. You are positing that Grognards dominate the message boards but not actual sales, personally or via their groups. This supposes that newer, shall we say younger, gamers, who grew up with these "computers" more intimately than any 'Nard, are somehow not represented on the dominate medium (the internet) of their generation as it concerns the sales of the game you would have them dominate. A Nixonian "silent majority" of young computer savy gamers that don't frequent message boards but dominate actual sales of D&D? And these are the same computer message board avoiders that Gleemax and DDI are intended to reach? How's that going to work? It doesn's add up. Your hardcore are your Grognards; its how they got to be Grognards after all. Sure, a good game can grab some initial number of new players that outnumber the 'Nards but when the novelty wears off or the new hotness lures the newbies away, it is the Gorgnards who pay Wotc's bills, the Grognards who have the steady groups running for years. Grognards are the rock upon which D&D rests and the rock upon which 4e will, by one degree or another, flounder or succeed. Wotc is going to put your "silent majority" theory to the test the more 4e kicks the Grognards to the curb. All prior editions have added to the number of Grognards, per force. 4e - the new edition - can either play to these dedicated, established players or go looking for newer ones in greater numbers. Nice idea but risky that last. 4e could try to split the difference but has chosen to go all in with the non-backwards compatible changes. The jury is out and won't be in until likely 18 months after 4e's release but if we see 5e in short order it will be the Grognards you will hear laughing. It will be Wotc who got kicked in the, well, their nards. [/QUOTE]
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