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Are Gognards killing D&D?
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<blockquote data-quote="Raven Crowking" data-source="post: 3928782" data-attributes="member: 18280"><p>Like all that bashing of, say, Tome of Magic?</p><p></p><p>I believe it was MerricB who pointed out that sales of the (crunch-wise better) Magic of Incarnum sold worse than (fluff-wise better) Tome of Magic, suggesting in the process that people simply do not buy new-fluff products if they don't like the fluff. Also suggesting that people will forgive rules snags if the fluff is good enough.</p><p></p><p>AFAICT, the big problems some people have with what is being released about 4e can be summed up as follows:</p><p></p><p>(1) Don't like the fluff. Be it dragonborn, the feywild, or Golden Wyvern Adepts, there is something about the 4e naming strategy that is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> -producing.</p><p></p><p>(2) Disbelief in the claims being made. When WotC says that the game will be faster to run (but examples complicated combats with more foes), or says that each class will be more distinct (but wizards can wear armour and everyone can heal), etc. Some folks, myself included, feel that this is "hope they were born yesterday" marketting.</p><p></p><p>(3) Don't like changes that undo the existing story of the game without a solid purpose behind them (and with some apprehension that the rammifications of these changes won't be fully understood until a year after release date). WotC admits that happened with 3e, after all, so why not 4e? Especially as rushed as things seem to be. Especially when, on occasion, the WotC make mistakes about 3e rules.</p><p></p><p>(4) Lack of backwards compatability. The more value your previous purchases retain in the new edition, the better it is for the consumer.</p><p></p><p>(5) Reaction to the dismissal of any of the above as being "bashers rather than fans".</p><p></p><p>(6) Negative perceptions based on WotC decisions. I am thinking of the Dave Noonan "Cloudwatching" blog here, the cancellation of print Dragon and Dungeon (and the way WotC flubbed the digital launch), and so on. If the launch of digital Dragon was the yardstick by which we should judge the current "Trust us, guys, this is gonna be great!" coming from WotC, then I for one am a bit skeptical.</p><p></p><p>I honestly don't believe, regardless of what they say, that anyone here would be upset if 4e was so good that it was a "must have, must play" game. We all want every potential product to be great, because great products are always.....well, great. Great to have. Great to read. Great to play. Always.</p><p></p><p>But the desire to have a great product doesn't mean that my critical thinking goes out the window when I examine the claims being made about it. And, frankly, based on the playtest reports, I don't see how <em><strong>anything</strong></em> could live up to the hype.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3928782, member: 18280"] Like all that bashing of, say, Tome of Magic? I believe it was MerricB who pointed out that sales of the (crunch-wise better) Magic of Incarnum sold worse than (fluff-wise better) Tome of Magic, suggesting in the process that people simply do not buy new-fluff products if they don't like the fluff. Also suggesting that people will forgive rules snags if the fluff is good enough. AFAICT, the big problems some people have with what is being released about 4e can be summed up as follows: (1) Don't like the fluff. Be it dragonborn, the feywild, or Golden Wyvern Adepts, there is something about the 4e naming strategy that is :confused: -producing. (2) Disbelief in the claims being made. When WotC says that the game will be faster to run (but examples complicated combats with more foes), or says that each class will be more distinct (but wizards can wear armour and everyone can heal), etc. Some folks, myself included, feel that this is "hope they were born yesterday" marketting. (3) Don't like changes that undo the existing story of the game without a solid purpose behind them (and with some apprehension that the rammifications of these changes won't be fully understood until a year after release date). WotC admits that happened with 3e, after all, so why not 4e? Especially as rushed as things seem to be. Especially when, on occasion, the WotC make mistakes about 3e rules. (4) Lack of backwards compatability. The more value your previous purchases retain in the new edition, the better it is for the consumer. (5) Reaction to the dismissal of any of the above as being "bashers rather than fans". (6) Negative perceptions based on WotC decisions. I am thinking of the Dave Noonan "Cloudwatching" blog here, the cancellation of print Dragon and Dungeon (and the way WotC flubbed the digital launch), and so on. If the launch of digital Dragon was the yardstick by which we should judge the current "Trust us, guys, this is gonna be great!" coming from WotC, then I for one am a bit skeptical. I honestly don't believe, regardless of what they say, that anyone here would be upset if 4e was so good that it was a "must have, must play" game. We all want every potential product to be great, because great products are always.....well, great. Great to have. Great to read. Great to play. Always. But the desire to have a great product doesn't mean that my critical thinking goes out the window when I examine the claims being made about it. And, frankly, based on the playtest reports, I don't see how [i][b]anything[/b][/i][b][/b] could live up to the hype. RC [/QUOTE]
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