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Are Good GM's good writers/storytellers?
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<blockquote data-quote="dren" data-source="post: 1616001" data-attributes="member: 5176"><p>ditto, for the most part. I tell my players there are always at least three ways to deal with any given problem. </p><p>1. Force (so yes, if you can get an army of nights or a horde of barbarians to work with you, force will always work.)</p><p>2. Money (throw enough money at any problem, and it'll go away.)</p><p>3. Special </p><p></p><p>Obviously, I prefer #3. Yes, sometimes there are instant solutions, but they are never exclusive. That's the funny thing about magic, sometimes even the gods aren't sure what will happen when you roll the dice!</p><p></p><p>I don't really worry about plot anymore. As long as the players have a good time when we play...I've done my job. Sure, for some players, there is an intricately woven meta-plot which helps them manipulate the inner workings of the campaign world. But for others, it means bigger swords and bigger creatures to kill. If you worry too heavily about one, the other will fail. And that, I believe, is the difference between writing or story-telling and DMing.</p></blockquote><p></p>
[QUOTE="dren, post: 1616001, member: 5176"] ditto, for the most part. I tell my players there are always at least three ways to deal with any given problem. 1. Force (so yes, if you can get an army of nights or a horde of barbarians to work with you, force will always work.) 2. Money (throw enough money at any problem, and it'll go away.) 3. Special Obviously, I prefer #3. Yes, sometimes there are instant solutions, but they are never exclusive. That's the funny thing about magic, sometimes even the gods aren't sure what will happen when you roll the dice! I don't really worry about plot anymore. As long as the players have a good time when we play...I've done my job. Sure, for some players, there is an intricately woven meta-plot which helps them manipulate the inner workings of the campaign world. But for others, it means bigger swords and bigger creatures to kill. If you worry too heavily about one, the other will fail. And that, I believe, is the difference between writing or story-telling and DMing. [/QUOTE]
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