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Are groups capable of dealing with good vs good conflict?
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<blockquote data-quote="Byrons_Ghost" data-source="post: 773937" data-attributes="member: 7396"><p>Ok, none of this is on the "good vs. good" topic, really, but I wanted to throw out some thoughts.</p><p></p><p>From the sound of things your players (or at least Shadow) enjoyed the evening and the situation you presented them with. They just took it in a different direction than you expected. For IC moral discussions, the trick is to make sure that things stay IC and civil OOC. Make sure everyone uses character names and refers only to actions the characters took. Take frequent breaks in the discussion. If two or three people are intently involved in a thread apart from the rest of the group, it may be easier for them to go to a different room or step outside for a bit, just to keep the air from getting too cluttered.</p><p></p><p>Some of the players sound a little trigger-happy, which can happen a lot in a new campaign, especially after switching from D&D. Make sure the group knows whether or not this will be the type of campaign where you want them blasting away at things in bars. If you're fine with it, then there's no issue, but you may not want them to make a habit out of it. The gunplay also cuts the moral discussions short, for some reason people tend to resort to violence quickly in rpgs, whereas most of us (who are sane) don't actually shoot the guy passing out pamphlets on the street, even if we want to.</p><p></p><p>It seems to me that the characters made a fairly solid decision against what the church is doing. If you had planned on a hunters game, you may have to change things somewhat. One idea would be to start up a "supernatural underground" sort of game, where the characters try to get targets (starting with the werewolf) safely away from the hunters, or perhaps cured. If you want to keep on the good vs. good thing, you could have an arm of the church that does is sympathetic and tries to help, but has to step around the more fanatical, and more well-established, elements. While of course, keeping the church and general public unaware as to what is going on.</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 773937, member: 7396"] Ok, none of this is on the "good vs. good" topic, really, but I wanted to throw out some thoughts. From the sound of things your players (or at least Shadow) enjoyed the evening and the situation you presented them with. They just took it in a different direction than you expected. For IC moral discussions, the trick is to make sure that things stay IC and civil OOC. Make sure everyone uses character names and refers only to actions the characters took. Take frequent breaks in the discussion. If two or three people are intently involved in a thread apart from the rest of the group, it may be easier for them to go to a different room or step outside for a bit, just to keep the air from getting too cluttered. Some of the players sound a little trigger-happy, which can happen a lot in a new campaign, especially after switching from D&D. Make sure the group knows whether or not this will be the type of campaign where you want them blasting away at things in bars. If you're fine with it, then there's no issue, but you may not want them to make a habit out of it. The gunplay also cuts the moral discussions short, for some reason people tend to resort to violence quickly in rpgs, whereas most of us (who are sane) don't actually shoot the guy passing out pamphlets on the street, even if we want to. It seems to me that the characters made a fairly solid decision against what the church is doing. If you had planned on a hunters game, you may have to change things somewhat. One idea would be to start up a "supernatural underground" sort of game, where the characters try to get targets (starting with the werewolf) safely away from the hunters, or perhaps cured. If you want to keep on the good vs. good thing, you could have an arm of the church that does is sympathetic and tries to help, but has to step around the more fanatical, and more well-established, elements. While of course, keeping the church and general public unaware as to what is going on. [/QUOTE]
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