Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Are half-races an essential option in D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mhacdebhandia" data-source="post: 3015549" data-attributes="member: 18832"><p>In some ways, I think that the "traditional" half-blooded races are unnecessary and uninteresting, while some of the more exotic innovations of Third Edition, especially those inspired by the beginnings provided by Planescape, are much more intriguing.</p><p></p><p>Half-fiends and half-celestials (as well as aasimar and tieflings) interest me a lot more. What they imply about the relationship between mortal races and the inhabitants of the Outer Planes, not just on the level of "some of them are having sex" but on the level of the amount of contact and intertwined interests and destinies is very fertile ground for worldbuilding and for campaign arcs.</p><p></p><p>Half-elves and half-orcs, though? Half-elves are only mildly interesting when they borrow from the half-orc's "angsty child of A Certain Unfortunate Incident" schtick, like Tanis in the Dragonlance novels, and that's annoying a) in itself, and b) because it relies upon casting humans in the role of brutish, horrendous aggressor and further glorifying the over-glorified elves.</p><p></p><p>Like many things in core D&D that I don't care for at all, Eberron does a lot to redeem half-elves and half-orcs for me. The idea of half-elves as a largely self-sustaining, true-breeding race with its own identity (and a few dragonmarked houses) to its name eliminates the need to justify the choice of race with some kind of backstory explaining how an elf and a human fell in love (or at least had children), and the parallel development of the half-elf "Khoravar" race and urban civilisation on Khorvaire explains and reinforces the "diplomatic cultural chameleon" schtick that Wizards of the Coast tried to give half-elves in Third Edition.</p><p></p><p>Likewise, the fact that the largest population of half-orcs in the world is found among the mixed orc and human clans and tribes of the Shadow Marches culture gives that race a real place in the world, without the need for mealy-mouthed angsting over how they came to be. The simplicity of the idea that half-orcs are a natural product of a culture where orcs and humans like each other, respect each other, and get along in the same community is very attractive.</p><p></p><p>Basically I guess my point is that if you use half-blooded races, it should be because you want there to be some significant degree of contact between the two parent races. If you neglect this, all you're left with is a seemingly-disproportionate number of extraordinary love stories or terrible assaults. Sometimes that's great fodder for characterisation in the hands of a thoughtful roleplayer, but it's so much better to have a real place in the world for everything you use - or to not use it at all.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3015549, member: 18832"] In some ways, I think that the "traditional" half-blooded races are unnecessary and uninteresting, while some of the more exotic innovations of Third Edition, especially those inspired by the beginnings provided by Planescape, are much more intriguing. Half-fiends and half-celestials (as well as aasimar and tieflings) interest me a lot more. What they imply about the relationship between mortal races and the inhabitants of the Outer Planes, not just on the level of "some of them are having sex" but on the level of the amount of contact and intertwined interests and destinies is very fertile ground for worldbuilding and for campaign arcs. Half-elves and half-orcs, though? Half-elves are only mildly interesting when they borrow from the half-orc's "angsty child of A Certain Unfortunate Incident" schtick, like Tanis in the Dragonlance novels, and that's annoying a) in itself, and b) because it relies upon casting humans in the role of brutish, horrendous aggressor and further glorifying the over-glorified elves. Like many things in core D&D that I don't care for at all, Eberron does a lot to redeem half-elves and half-orcs for me. The idea of half-elves as a largely self-sustaining, true-breeding race with its own identity (and a few dragonmarked houses) to its name eliminates the need to justify the choice of race with some kind of backstory explaining how an elf and a human fell in love (or at least had children), and the parallel development of the half-elf "Khoravar" race and urban civilisation on Khorvaire explains and reinforces the "diplomatic cultural chameleon" schtick that Wizards of the Coast tried to give half-elves in Third Edition. Likewise, the fact that the largest population of half-orcs in the world is found among the mixed orc and human clans and tribes of the Shadow Marches culture gives that race a real place in the world, without the need for mealy-mouthed angsting over how they came to be. The simplicity of the idea that half-orcs are a natural product of a culture where orcs and humans like each other, respect each other, and get along in the same community is very attractive. Basically I guess my point is that if you use half-blooded races, it should be because you want there to be some significant degree of contact between the two parent races. If you neglect this, all you're left with is a seemingly-disproportionate number of extraordinary love stories or terrible assaults. Sometimes that's great fodder for characterisation in the hands of a thoughtful roleplayer, but it's so much better to have a real place in the world for everything you use - or to not use it at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are half-races an essential option in D&D?
Top