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General Tabletop Discussion
*Dungeons & Dragons
Are Heavy Weapons really their own category?
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<blockquote data-quote="slobo777" data-source="post: 6029538" data-attributes="member: 6694877"><p>For what reasons? I mean, independently of particular classes having or not having access: You could always fix Clerics (or War domain) by granting additional proficiency with Heavy Weapons. There seem to be a few mismatches like this in the current play test (my favourite so far is requiring Read Magic to read scrolls, when there is no Read Magic, therefore no-one can use scrolls!)</p><p></p><p>The weapon proficiency groups are a character ability management tool. They only vaguely relate to transferable skills, or a sense of realism on what constitute "easy" versus "difficult" weapons to master.</p><p></p><p>Proficiencies are mainly a game resource handed out to control access to amounts of damage and other weapon properties.</p><p></p><p>I'm not a particular fan of how proficiency groups have been split. But I'm OK with some classes and races being locked out of "best" items by default, provided they have some other good things (e.g. spells).</p></blockquote><p></p>
[QUOTE="slobo777, post: 6029538, member: 6694877"] For what reasons? I mean, independently of particular classes having or not having access: You could always fix Clerics (or War domain) by granting additional proficiency with Heavy Weapons. There seem to be a few mismatches like this in the current play test (my favourite so far is requiring Read Magic to read scrolls, when there is no Read Magic, therefore no-one can use scrolls!) The weapon proficiency groups are a character ability management tool. They only vaguely relate to transferable skills, or a sense of realism on what constitute "easy" versus "difficult" weapons to master. Proficiencies are mainly a game resource handed out to control access to amounts of damage and other weapon properties. I'm not a particular fan of how proficiency groups have been split. But I'm OK with some classes and races being locked out of "best" items by default, provided they have some other good things (e.g. spells). [/QUOTE]
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Are Heavy Weapons really their own category?
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