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General Tabletop Discussion
*Dungeons & Dragons
Are Heavy Weapons really their own category?
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<blockquote data-quote="Gorgoroth" data-source="post: 6029598" data-attributes="member: 6674889"><p><strong>.</strong></p><p></p><p>I dunno, I'm personally ok with heavy weapons being a proficiency, like heavy armor, so long as you can gain that proficiency in other ways than just by spending a feat. Like a background or specialty. Otherwise lots of iconic builds won't work out of the box, and require contortions.</p><p></p><p>But even better than a proficiency requirement, I'd propose making "heavy" weapons require a minimum strength to wield instead of extra proficiency, like composite longbows to draw and use your str-bonus to damage. </p><p></p><p>But I'm biased towards realism - e.g. the weights of virtually all the weapons need to be cut in half -- or more -- to approximate their historical counterparts. If you really want to wield William Wallace's sword or a huge battle axe, it should at least have the actual historical weight in the PHB (for both weapon types, it's around 6 lbs == <a href="http://en.wikipedia.org/wiki/Wallace_Sword" target="_blank">source</a>, and <a href="http://en.wikipedia.org/wiki/Battle_axe" target="_blank">source</a>).</p><p></p><p>Even a 6 pound sword is going to require an ENORMOUS strength to wield in battle for hours at a time without completely wrecking your shoulder and leaving you drained and your defenses wide open.</p><p></p><p>I like that Elven chain allows wizards to cast spells in them without a proficiency slot or penalty (but no dex bonus on top of that, would keep it manageable and less AC than plate). Good stuff in there. I hope Wotc reads these forums and tweaks the weapon/armor weights. There is NO reason not to.</p><p></p><p>If you want to model some giant's axe weighing 15 pounds, go ahead, but normal humans would NEVER use that, even for chopping wood all day. Forget battle. Pretty much the only weapons that weighed more than 6 pounds were museum pieces and for parades.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6029598, member: 6674889"] [b].[/b] I dunno, I'm personally ok with heavy weapons being a proficiency, like heavy armor, so long as you can gain that proficiency in other ways than just by spending a feat. Like a background or specialty. Otherwise lots of iconic builds won't work out of the box, and require contortions. But even better than a proficiency requirement, I'd propose making "heavy" weapons require a minimum strength to wield instead of extra proficiency, like composite longbows to draw and use your str-bonus to damage. But I'm biased towards realism - e.g. the weights of virtually all the weapons need to be cut in half -- or more -- to approximate their historical counterparts. If you really want to wield William Wallace's sword or a huge battle axe, it should at least have the actual historical weight in the PHB (for both weapon types, it's around 6 lbs == [URL="http://en.wikipedia.org/wiki/Wallace_Sword"]source[/URL], and [URL="http://en.wikipedia.org/wiki/Battle_axe"]source[/URL]). Even a 6 pound sword is going to require an ENORMOUS strength to wield in battle for hours at a time without completely wrecking your shoulder and leaving you drained and your defenses wide open. I like that Elven chain allows wizards to cast spells in them without a proficiency slot or penalty (but no dex bonus on top of that, would keep it manageable and less AC than plate). Good stuff in there. I hope Wotc reads these forums and tweaks the weapon/armor weights. There is NO reason not to. If you want to model some giant's axe weighing 15 pounds, go ahead, but normal humans would NEVER use that, even for chopping wood all day. Forget battle. Pretty much the only weapons that weighed more than 6 pounds were museum pieces and for parades. [/QUOTE]
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