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Are high attributes more fun then low attributes?
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<blockquote data-quote="Abe.ebA" data-source="post: 2966463" data-attributes="member: 32545"><p>I voted low stats, but that's not really true. I've played plenty of characters with 3d6 in order and had fun with them and I've played characters with no score below a 14 and had just as much fun. What I like best is to either have one of two setups:</p><p></p><p>1) Solid, middle-of-the-road hero stats across the board (modified scores of 11-17) so that I can make whatever kind of character I want and play them however I want without concerning myself with scores except when something gets rolled.</p><p></p><p>2) One or two high (17-20) stats and one or two low (5-7) stats with the rest average. Then I can drop the character into a niche: the dumb bruiser, the spindly wizard, the devout (but not too bright) cleric, the bulging-thews barbarian who trips over his own feet. They're cliche but still fun to play once in a while. </p><p></p><p>I don't really like to have god-made-flesh, no stat below 16, 25+ high stat characters. It's nice being powerful, but unless the whole party has the same kind of scores and the DM runs correspondingly powerful enemies it gets boring. It's also too easy to take away from the other players' fun if you're the best at everything the party wants to do.</p><p></p><p>Note that all this only applies when creating characters. If I'm 15th level then, unless we're playing a low-power game, I fully expect to have a couple of exceptional scores.</p></blockquote><p></p>
[QUOTE="Abe.ebA, post: 2966463, member: 32545"] I voted low stats, but that's not really true. I've played plenty of characters with 3d6 in order and had fun with them and I've played characters with no score below a 14 and had just as much fun. What I like best is to either have one of two setups: 1) Solid, middle-of-the-road hero stats across the board (modified scores of 11-17) so that I can make whatever kind of character I want and play them however I want without concerning myself with scores except when something gets rolled. 2) One or two high (17-20) stats and one or two low (5-7) stats with the rest average. Then I can drop the character into a niche: the dumb bruiser, the spindly wizard, the devout (but not too bright) cleric, the bulging-thews barbarian who trips over his own feet. They're cliche but still fun to play once in a while. I don't really like to have god-made-flesh, no stat below 16, 25+ high stat characters. It's nice being powerful, but unless the whole party has the same kind of scores and the DM runs correspondingly powerful enemies it gets boring. It's also too easy to take away from the other players' fun if you're the best at everything the party wants to do. Note that all this only applies when creating characters. If I'm 15th level then, unless we're playing a low-power game, I fully expect to have a couple of exceptional scores. [/QUOTE]
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