Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are high attributes more fun then low attributes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ipissimus" data-source="post: 2966486" data-attributes="member: 41514"><p>In my games, all characters get one automatic 18, the rest we roll dice and let them fall where they may.</p><p></p><p>This works for my group because none of us want to play Joe Bloggs who'd be better off as a commoner reaping hay. We want to play HEROES, like Sherlock Homes (18+ Int), Conan (18+ Str), Robin Hood (18+ Dex), James Bond (18+ Cha), etc. When we reach the lofty heights of Epic level, we want our characters' exploits retold in taverns across the land, our characters just as famous as luminaries such as Mordenkainen or Elminster.</p><p></p><p>From a metagaming perspective, I also find it enriches the game. The Rogue is alot more confident when attempting to disable traps, so he's more likely to step up to the plate. The Fighters tend to be more confident in fights, particularly against hordes of smaller enemies, but it doesn't give them so great an advantage that they're not wary of larger monsters. Spellcasters get more spells per day, not to mention access to higher level spells (or does everyone conveniently forget that you need an ability score of 10+level of spell to cast? Why level up as a spellcaster at all if you don't have at least a 19 by the time it becomes important?) increasing their usefulness to the party overall. All in all, everyone feels more satisfied with a day's work, and rightly so, you tend to get more done in a day than a baseline party can and the characters can afford to rest less (I personally have problems with parties who sleep twice in a day... I can't sleep 8 hours twice in a day, and I doubt I could sleep inside the Temple of Elemental Evil at all...).</p><p></p><p>Finally, the players are more likely to take risks if they actually have a decent chance of pulling it off. I've seen too many players have their spirits of adventure squashed because they tried to swing on a chandelier and failed their Dex roll... if they want to do that stuff, they should have a decent chance of doing it! They're supposed to be the heroes after all!</p></blockquote><p></p>
[QUOTE="Ipissimus, post: 2966486, member: 41514"] In my games, all characters get one automatic 18, the rest we roll dice and let them fall where they may. This works for my group because none of us want to play Joe Bloggs who'd be better off as a commoner reaping hay. We want to play HEROES, like Sherlock Homes (18+ Int), Conan (18+ Str), Robin Hood (18+ Dex), James Bond (18+ Cha), etc. When we reach the lofty heights of Epic level, we want our characters' exploits retold in taverns across the land, our characters just as famous as luminaries such as Mordenkainen or Elminster. From a metagaming perspective, I also find it enriches the game. The Rogue is alot more confident when attempting to disable traps, so he's more likely to step up to the plate. The Fighters tend to be more confident in fights, particularly against hordes of smaller enemies, but it doesn't give them so great an advantage that they're not wary of larger monsters. Spellcasters get more spells per day, not to mention access to higher level spells (or does everyone conveniently forget that you need an ability score of 10+level of spell to cast? Why level up as a spellcaster at all if you don't have at least a 19 by the time it becomes important?) increasing their usefulness to the party overall. All in all, everyone feels more satisfied with a day's work, and rightly so, you tend to get more done in a day than a baseline party can and the characters can afford to rest less (I personally have problems with parties who sleep twice in a day... I can't sleep 8 hours twice in a day, and I doubt I could sleep inside the Temple of Elemental Evil at all...). Finally, the players are more likely to take risks if they actually have a decent chance of pulling it off. I've seen too many players have their spirits of adventure squashed because they tried to swing on a chandelier and failed their Dex roll... if they want to do that stuff, they should have a decent chance of doing it! They're supposed to be the heroes after all! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are high attributes more fun then low attributes?
Top