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Are high attributes more fun then low attributes?
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<blockquote data-quote="DerHauptman" data-source="post: 2972457" data-attributes="member: 39988"><p>As Dm I always let my players choose their stats and so far the average is about 17, 16, 15, 14, 13, 12, so I'd say at 46 point buy my players prefer higher stats. </p><p></p><p>When I play (I always seem to get the die-hard PB fan for some reason) <span style="color: DarkOrange">I guess like higher stats. </span> </p><p></p><p>Higher is a relative term BTW since people base it off PB. If I can choose, which has happened only once with a DM. I usually take 2 stats above 15, two at 12-14 one at 10-11 and one below 8. </p><p></p><p>The last character I got to choose on was a 1/2 Orc F/Rgr/Rog/W/SpellSword 2/2/1/5/5 with (after mods) 17, 14, 12, 16, 6, 11. He was fun to play and because of his low wisdom, which I played out as being indecisive he had a lot of different classes he just couldn't decide what he waned to be when he grew up. He was fun to play and by PB standards way over powered. However, because of the way I balanced out his weakness he ended up advancing slower than the rest of the group and having a relatively low BAB. Not overpowered at all. This is where DM/Player trust comes in - sure I picked the scores and could have made a monster if I wanted to but as a good player I balanced it out with RP choices. </p><p></p><p>What I dislike about basic PB is that I can't take a 5/6 and re direct the points elsewhere to help balance out my rack. I like this for RP reasons I think people all have one good solid weakness. </p><p></p><p>In the absence of choice I prefer 4d6 drop lowest in any order. All people are not created equal and neither are all characters. </p><p></p><p>Attempting to balance the stats of the characters in the beginning of the game is practically worthless since the stats themselves are not balanced in their utility any more than the classes and races are even remotely balanced throughout the game. </p><p></p><p>I think the only thing PB achieves is to mitigate the neener - neener factor between players and the resulting feelings of inadequacy for some of the less than mature gamers at the start of the game. It solves little else IMO.</p></blockquote><p></p>
[QUOTE="DerHauptman, post: 2972457, member: 39988"] As Dm I always let my players choose their stats and so far the average is about 17, 16, 15, 14, 13, 12, so I'd say at 46 point buy my players prefer higher stats. When I play (I always seem to get the die-hard PB fan for some reason) [COLOR=DarkOrange]I guess like higher stats. [/COLOR] Higher is a relative term BTW since people base it off PB. If I can choose, which has happened only once with a DM. I usually take 2 stats above 15, two at 12-14 one at 10-11 and one below 8. The last character I got to choose on was a 1/2 Orc F/Rgr/Rog/W/SpellSword 2/2/1/5/5 with (after mods) 17, 14, 12, 16, 6, 11. He was fun to play and because of his low wisdom, which I played out as being indecisive he had a lot of different classes he just couldn't decide what he waned to be when he grew up. He was fun to play and by PB standards way over powered. However, because of the way I balanced out his weakness he ended up advancing slower than the rest of the group and having a relatively low BAB. Not overpowered at all. This is where DM/Player trust comes in - sure I picked the scores and could have made a monster if I wanted to but as a good player I balanced it out with RP choices. What I dislike about basic PB is that I can't take a 5/6 and re direct the points elsewhere to help balance out my rack. I like this for RP reasons I think people all have one good solid weakness. In the absence of choice I prefer 4d6 drop lowest in any order. All people are not created equal and neither are all characters. Attempting to balance the stats of the characters in the beginning of the game is practically worthless since the stats themselves are not balanced in their utility any more than the classes and races are even remotely balanced throughout the game. I think the only thing PB achieves is to mitigate the neener - neener factor between players and the resulting feelings of inadequacy for some of the less than mature gamers at the start of the game. It solves little else IMO. [/QUOTE]
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