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General Tabletop Discussion
*TTRPGs General
Are high attributes more fun then low attributes?
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<blockquote data-quote="genshou" data-source="post: 2974543" data-attributes="member: 13164"><p>I like my characters to have definition and depth right from the start, and it doesn't prevent them from developing further as the gameplay occurs. How far that goes depends on the style of play the group is into. Sometimes PCs fall into and out of love, and that doesn't do anything for the player (we hope <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ), but people still enjoy having their characters accomplish such things. In the same way, backstories provide a more concrete sense of who the character is, for those who like to have that aspect.</p><p></p><p>Not all styles of gaming support the same amounts and methods of character depth, but adding a backstory doesn't prevent them from having depth during the game.</p><p></p><p>I don't disagree with you that it's not necessary to have a backstory, but I feel you have a limited view of their benefit if you think they're only useful to enjoy having one or to provide an excuse for adventuring.</p><p></p><p>Don't worry folks, we'll return you to your regularly scheduled discussion of high and low attributes eventually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="genshou, post: 2974543, member: 13164"] I like my characters to have definition and depth right from the start, and it doesn't prevent them from developing further as the gameplay occurs. How far that goes depends on the style of play the group is into. Sometimes PCs fall into and out of love, and that doesn't do anything for the player (we hope :uhoh: ), but people still enjoy having their characters accomplish such things. In the same way, backstories provide a more concrete sense of who the character is, for those who like to have that aspect. Not all styles of gaming support the same amounts and methods of character depth, but adding a backstory doesn't prevent them from having depth during the game. I don't disagree with you that it's not necessary to have a backstory, but I feel you have a limited view of their benefit if you think they're only useful to enjoy having one or to provide an excuse for adventuring. Don't worry folks, we'll return you to your regularly scheduled discussion of high and low attributes eventually. :p [/QUOTE]
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Are high attributes more fun then low attributes?
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