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General Tabletop Discussion
*TTRPGs General
Are high attributes more fun then low attributes?
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<blockquote data-quote="Argyle King" data-source="post: 6234100" data-attributes="member: 58416"><p>I think it depends upon the context of the game.</p><p></p><p></p><p>I also think the question touches upon things which go beyond attributes. That is to say, what kind of game do you prefer? If I want to play a game with low attributes, that doesn't necessarily mean I want to play a deaf, mute, cripple. It most likely means I want to play a game in which breadth of play is favored more than just the vertical stacking of numbers. Power can mean different things; so can being a hero. In a game where breadth of play is favored, power might mean political or social power; being a hero might mean helping the local village or leading an army rather than fighting one. In contrast, a game more focused on the stacking of numbers tend to focus on power as it relates to combat encounters and racing through a string of linear levels to stop a planar entity. Both can be fun, but, more and more, I find that I prefer the lower powered games, and I prefer a somewhat more down to earth playground. </p><p> </p><p>To put it in comic book terms, while I find both Superman and Captain America to be similar heroes in their outlook and I find stories about both to be interesting, I more easily identify with Captain America because -in spite of the fact that he's far beyond my abilities- he's still close enough that I can understand the world he exists in. In the case of Superman, he's so powerful that he tends to overshadow everything else. Eventually, the writers (GM) need to start introducing more and more outlandish and over-the-top characters to challenge Superman. I believe I can apply that to rpgs; especially fantasy. Yes, I enjoy playing powerful characters; it can be fun to annihilate enemies. However, I find that I prefer playing the simpler hero in a world which at least gives a nod toward the one I live in. I loved stories about Conan because, in spite of his ability to kill several men at a time in combat, and his incredible strength; in spite of snake-men and the fantasy, Howard wrote his world in a way that was believable. People had concerns and fears; things felt real, and even Conan had his limits. Yeah, he might hold his own against several opponents, but he still had limits; he lead armies rather than standing alone against them like a high level D&D character would.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6234100, member: 58416"] I think it depends upon the context of the game. I also think the question touches upon things which go beyond attributes. That is to say, what kind of game do you prefer? If I want to play a game with low attributes, that doesn't necessarily mean I want to play a deaf, mute, cripple. It most likely means I want to play a game in which breadth of play is favored more than just the vertical stacking of numbers. Power can mean different things; so can being a hero. In a game where breadth of play is favored, power might mean political or social power; being a hero might mean helping the local village or leading an army rather than fighting one. In contrast, a game more focused on the stacking of numbers tend to focus on power as it relates to combat encounters and racing through a string of linear levels to stop a planar entity. Both can be fun, but, more and more, I find that I prefer the lower powered games, and I prefer a somewhat more down to earth playground. To put it in comic book terms, while I find both Superman and Captain America to be similar heroes in their outlook and I find stories about both to be interesting, I more easily identify with Captain America because -in spite of the fact that he's far beyond my abilities- he's still close enough that I can understand the world he exists in. In the case of Superman, he's so powerful that he tends to overshadow everything else. Eventually, the writers (GM) need to start introducing more and more outlandish and over-the-top characters to challenge Superman. I believe I can apply that to rpgs; especially fantasy. Yes, I enjoy playing powerful characters; it can be fun to annihilate enemies. However, I find that I prefer playing the simpler hero in a world which at least gives a nod toward the one I live in. I loved stories about Conan because, in spite of his ability to kill several men at a time in combat, and his incredible strength; in spite of snake-men and the fantasy, Howard wrote his world in a way that was believable. People had concerns and fears; things felt real, and even Conan had his limits. Yeah, he might hold his own against several opponents, but he still had limits; he lead armies rather than standing alone against them like a high level D&D character would. [/QUOTE]
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Are high attributes more fun then low attributes?
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