Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are high attributes more fun then low attributes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 6236032"><p>I would also like to point out that the poll and the OP doesn't distinguish if we're working within a fixed, or variable comparison here.</p><p></p><p>If we're playing a low-magic, dark-ages, grim and gritty system, we're shooting not only for a lower bar, but also an entirely different goal post here. Low numbers work because it's more representative of how difficult and cruel life is. You live or die by the chance of any given die, but are more likely to come home beaten, broken and bruised than outright dead, then you get some horrible disease, linger for a few weeks, possibly infect your family/town and then die horribly anyway.</p><p></p><p>If we're playing a high-magic, super-heroic setting with all sorts of powerful and incredible beings, we most likely have a higher bar, but again it's a different goal post. Here high rolls represent how awesome and incredible you are, how much above the prior example <em>you</em> the <strong>hero(heroine)</strong> you really are! You can call forth lightning from your fingertips, engage in great duels of honor with legendary warriors. You are less a subject to the die as one who has mastered it and uses it to their advantage.</p><p></p><p></p><p>In the first, low numbers are good because they are fitting, just as high numbers are good in the latter for the same reason. You wouldn't want huge numbers in the former because it would take all the style and grit out, and you wouldn't want low numbers in the latter as it would take away from the awesomness.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6236032"] I would also like to point out that the poll and the OP doesn't distinguish if we're working within a fixed, or variable comparison here. If we're playing a low-magic, dark-ages, grim and gritty system, we're shooting not only for a lower bar, but also an entirely different goal post here. Low numbers work because it's more representative of how difficult and cruel life is. You live or die by the chance of any given die, but are more likely to come home beaten, broken and bruised than outright dead, then you get some horrible disease, linger for a few weeks, possibly infect your family/town and then die horribly anyway. If we're playing a high-magic, super-heroic setting with all sorts of powerful and incredible beings, we most likely have a higher bar, but again it's a different goal post. Here high rolls represent how awesome and incredible you are, how much above the prior example [I]you[/I] the [B]hero(heroine)[/B] you really are! You can call forth lightning from your fingertips, engage in great duels of honor with legendary warriors. You are less a subject to the die as one who has mastered it and uses it to their advantage. In the first, low numbers are good because they are fitting, just as high numbers are good in the latter for the same reason. You wouldn't want huge numbers in the former because it would take all the style and grit out, and you wouldn't want low numbers in the latter as it would take away from the awesomness. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are high attributes more fun then low attributes?
Top