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Are Hit Points Meat? (Redux): D&D Co-Creator Saw Hit Points Very Differently
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<blockquote data-quote="HammerMan" data-source="post: 8435328" data-attributes="member: 84112"><p>I find this interesting because of the wargame roots (my wargame days were over a decade after I started in 2e).</p><p></p><p>In war games I have seen hit=dead, some major 'heroes' can take multi hits (normally 2 sometimes 3-7) hence hit points... however I have also seen some 'heroes' get to deal 1/2 d6 hits. </p><p></p><p>So I always assumed (and swore others talked about) that Dave and Gary and Co orginally had everyone rolling d6 damage against d6 hit dice per level so INTHEORY each level is about 1 hit, and the variable (daggers do lesser hits so a d4, longswords do more d8 and great swords deal 2 d6) then variable HD coming from 'well wizards can take less so they get d4s and fighting men can take more so they get d8's' then add con and str to the hp and damage.</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8435328, member: 84112"] I find this interesting because of the wargame roots (my wargame days were over a decade after I started in 2e). In war games I have seen hit=dead, some major 'heroes' can take multi hits (normally 2 sometimes 3-7) hence hit points... however I have also seen some 'heroes' get to deal 1/2 d6 hits. So I always assumed (and swore others talked about) that Dave and Gary and Co orginally had everyone rolling d6 damage against d6 hit dice per level so INTHEORY each level is about 1 hit, and the variable (daggers do lesser hits so a d4, longswords do more d8 and great swords deal 2 d6) then variable HD coming from 'well wizards can take less so they get d4s and fighting men can take more so they get d8's' then add con and str to the hp and damage. [/QUOTE]
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Are Hit Points Meat? (Redux): D&D Co-Creator Saw Hit Points Very Differently
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