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General Tabletop Discussion
*Dungeons & Dragons
Are Hit Points Meat? (Redux): D&D Co-Creator Saw Hit Points Very Differently
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<blockquote data-quote="RareBreed" data-source="post: 8437995" data-attributes="member: 6945590"><p>What is dismaying to me, is that because so many people come to roleplaying through D&D, a lot of gamers seem to feel that "this is how health and combat is <em>supposed </em>to work for RPGs". Since so many gamers seem loathe or unwilling to learn new non-d20 game systems, it exacerbates this notion. I kind of wonder how gamers feel like when they learn a system doesn't have to have hit points as luck, there are rules for blocking/dodging, that armor soaks damage instead of reducing the odds to hit (and can even make you easier to hit), or that there are alternative initiative systems etc.</p><p></p><p>I have a hunch that if more people were exposed to other game systems that handle combat and health differently, then more people would be willing to have a radical change to how D&D handles it.</p><p></p><p>My suspicion is that the majority of gamers who feel damage is inconsistent either gave up fighting about it (because D&D is what most others want to play) or they are not really bothered by the inconsistencies enough to try another game system. I also feel that one of the reasons hit points wasn't changed to be meat, was that if they changed that, they would have to change other rules too. Like how AC works, or add some karma/fate pool, and change how healing works. They would probably also have to add in rules for dodging/parrying, and then factor that into the initiative system (how many times can you parry a turn?). In other words, tweaking one thing causes a cascade of other effects that would also need to be changed.</p></blockquote><p></p>
[QUOTE="RareBreed, post: 8437995, member: 6945590"] What is dismaying to me, is that because so many people come to roleplaying through D&D, a lot of gamers seem to feel that "this is how health and combat is [I]supposed [/I]to work for RPGs". Since so many gamers seem loathe or unwilling to learn new non-d20 game systems, it exacerbates this notion. I kind of wonder how gamers feel like when they learn a system doesn't have to have hit points as luck, there are rules for blocking/dodging, that armor soaks damage instead of reducing the odds to hit (and can even make you easier to hit), or that there are alternative initiative systems etc. I have a hunch that if more people were exposed to other game systems that handle combat and health differently, then more people would be willing to have a radical change to how D&D handles it. My suspicion is that the majority of gamers who feel damage is inconsistent either gave up fighting about it (because D&D is what most others want to play) or they are not really bothered by the inconsistencies enough to try another game system. I also feel that one of the reasons hit points wasn't changed to be meat, was that if they changed that, they would have to change other rules too. Like how AC works, or add some karma/fate pool, and change how healing works. They would probably also have to add in rules for dodging/parrying, and then factor that into the initiative system (how many times can you parry a turn?). In other words, tweaking one thing causes a cascade of other effects that would also need to be changed. [/QUOTE]
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Are Hit Points Meat? (Redux): D&D Co-Creator Saw Hit Points Very Differently
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