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Are Hit Points Meat? (Redux): D&D Co-Creator Saw Hit Points Very Differently
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<blockquote data-quote="EzekielRaiden" data-source="post: 8439337" data-attributes="member: 6790260"><p>While I consider the DCC funnel to be an excellent piece of design, one quite worthy of praise, I have to agree with Neonchameleon. It makes perfect sense for an old-school-focused game where characters are largely throwaway until they've "earned" their place. It doesn't really make sense for most modern D&D editions...hence why it exists in an OSR game and not a WOTC game.</p><p></p><p></p><p>Again: I have seen numerous DMs do this. I have seen them repeatedly chalk up early-campaign problems to luck/freak dice, bad planning, a group that didn't mesh well together, etc. Essentially <em>anything</em> except considering a higher level.</p><p></p><p></p><p>Why should it be confusing? It's a separate system. Include it in the back matter, separate from the normal progression, but still in a player-facing location. There's TONS of optional stuff that people opt into that aren't front-and-center, and those things have never caused confusion to the best of my knowledge. E.g., the game includes feats, but they're not at all forced or required, and I have yet to see a single player be utterly flummoxed by why there's these weird "feat" things when everyone <em>actually</em> just gets ASIs.</p><p></p><p>It seems to me you're massively inflating whatever confusion might result from this.</p><p></p><p></p><p>The fact that 55.5% of the votes in that go for 1st level, when 5e so strongly encourages starting at 3rd, looks way more like evidence for my position than yours. <em>Even in a game that you really, REALLY should start at 3rd</em>, people start at 1st level.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8439337, member: 6790260"] While I consider the DCC funnel to be an excellent piece of design, one quite worthy of praise, I have to agree with Neonchameleon. It makes perfect sense for an old-school-focused game where characters are largely throwaway until they've "earned" their place. It doesn't really make sense for most modern D&D editions...hence why it exists in an OSR game and not a WOTC game. Again: I have seen numerous DMs do this. I have seen them repeatedly chalk up early-campaign problems to luck/freak dice, bad planning, a group that didn't mesh well together, etc. Essentially [I]anything[/I] except considering a higher level. Why should it be confusing? It's a separate system. Include it in the back matter, separate from the normal progression, but still in a player-facing location. There's TONS of optional stuff that people opt into that aren't front-and-center, and those things have never caused confusion to the best of my knowledge. E.g., the game includes feats, but they're not at all forced or required, and I have yet to see a single player be utterly flummoxed by why there's these weird "feat" things when everyone [I]actually[/I] just gets ASIs. It seems to me you're massively inflating whatever confusion might result from this. The fact that 55.5% of the votes in that go for 1st level, when 5e so strongly encourages starting at 3rd, looks way more like evidence for my position than yours. [I]Even in a game that you really, REALLY should start at 3rd[/I], people start at 1st level. [/QUOTE]
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Are Hit Points Meat? (Redux): D&D Co-Creator Saw Hit Points Very Differently
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