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*TTRPGs General
Are Hit Points necessary?
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 5102982" data-attributes="member: 86279"><p>I think, for me, part of why I don't like it is that they are called Hit Points, and yet they are so very, very vague in a way. You can take damage from physical harm, mental harm, fatigue sometimes takes hit point damage, etc...all these different ways of suffering damage that all work on one core body tracking element.</p><p> </p><p>This is one area where FantasyCraft did it right, and FC is my d20 game of choice right now. But in general, hit points just don't make a whole lot of sense. Not to me anyways.</p><p> </p><p>I've played other games where there have been similar systems, or how they handled hit points makes more sense to me, like in Gurps, where it never goes up, same for Talislanta 4e. Hero System you have Body and Endurance, and basically they can go up if you want them to, but what you have to start with is what you have. I've tried playing M&M, I do like how they did damage in that and did away with hit points, same for True20, where I think True20 was amazing. Wild Talents and the ORE has one of the best systems for dealing with damage and hit locations. Shadowrun is another beast where what you have when your done making your characters is what you pretty much have till you die. HARP is a great level based game where you can choose if your hit points increase or not, but its not hard coded into the leveling aspect, same for Alternity I think. d6 System uses Body Points and/or Condition Tracks, it has rules for both, which is nice. </p><p> </p><p>So, I've read and played a wide variety of games over the years. In most of these games how health is handled makes total sense, but when it comes to d20/D&D/OGL related games, hit points and keeping track of them just don't make any sense at all. </p><p> </p><p>And I think a lot of the issue could be resolved with a basic name change to them that represents the whole of damage, because to me, hit points represents body damage, not mental damage or fatigue damage or stun. So, to represent all of those in one category, I think changing the name would make the most sense. I guess, but really idk. </p><p> </p><p>Which is why i was asking.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 5102982, member: 86279"] I think, for me, part of why I don't like it is that they are called Hit Points, and yet they are so very, very vague in a way. You can take damage from physical harm, mental harm, fatigue sometimes takes hit point damage, etc...all these different ways of suffering damage that all work on one core body tracking element. This is one area where FantasyCraft did it right, and FC is my d20 game of choice right now. But in general, hit points just don't make a whole lot of sense. Not to me anyways. I've played other games where there have been similar systems, or how they handled hit points makes more sense to me, like in Gurps, where it never goes up, same for Talislanta 4e. Hero System you have Body and Endurance, and basically they can go up if you want them to, but what you have to start with is what you have. I've tried playing M&M, I do like how they did damage in that and did away with hit points, same for True20, where I think True20 was amazing. Wild Talents and the ORE has one of the best systems for dealing with damage and hit locations. Shadowrun is another beast where what you have when your done making your characters is what you pretty much have till you die. HARP is a great level based game where you can choose if your hit points increase or not, but its not hard coded into the leveling aspect, same for Alternity I think. d6 System uses Body Points and/or Condition Tracks, it has rules for both, which is nice. So, I've read and played a wide variety of games over the years. In most of these games how health is handled makes total sense, but when it comes to d20/D&D/OGL related games, hit points and keeping track of them just don't make any sense at all. And I think a lot of the issue could be resolved with a basic name change to them that represents the whole of damage, because to me, hit points represents body damage, not mental damage or fatigue damage or stun. So, to represent all of those in one category, I think changing the name would make the most sense. I guess, but really idk. Which is why i was asking. [/QUOTE]
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