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Are Hit Points necessary?
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<blockquote data-quote="1Mac" data-source="post: 5103195" data-attributes="member: 48998"><p>I meant people less enlightened than you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" />. The reason you do that is because you would otherwise wear your character sheet to firmament, which is just as indicative of how much bookkeeping hit points require.</p><p></p><p>I was trying to make the explicit point that you can have damage saves <em>without</em> condition tracking. Many damage-save systems involve condition tracking, so people assume you can't have one without the other, but that's not the case. Saying "hit points require less bookkeeping than condition tracking" is not the same as saying "hit points require little bookkeeping," and certainly not the same as saying "hit points require less bookkeeping that damage saves."</p><p></p><p>Correct, but there's a false choice between hit points and binary damage. You can have something that tracks the effects of damage and is less fiddly. I know, I worked one out. I may even post it, if someone asks nicely <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="1Mac, post: 5103195, member: 48998"] I meant people less enlightened than you :). The reason you do that is because you would otherwise wear your character sheet to firmament, which is just as indicative of how much bookkeeping hit points require. I was trying to make the explicit point that you can have damage saves [I]without[/I] condition tracking. Many damage-save systems involve condition tracking, so people assume you can't have one without the other, but that's not the case. Saying "hit points require less bookkeeping than condition tracking" is not the same as saying "hit points require little bookkeeping," and certainly not the same as saying "hit points require less bookkeeping that damage saves." Correct, but there's a false choice between hit points and binary damage. You can have something that tracks the effects of damage and is less fiddly. I know, I worked one out. I may even post it, if someone asks nicely :). [/QUOTE]
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Are Hit Points necessary?
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