Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Are Hit Points necessary?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stacie GmrGrl" data-source="post: 5103839" data-attributes="member: 86279"><p>I like how FantasyCraft does Vitality and Wounds. </p><p>Here is what they are in FC:</p><p> </p><p>Vitality - mixture of endurance, luck, and will to fight, measuring a character's ability to avoid injury. Losing Vitality does not mean actual physical damage but rather combat fatigue, as it gradually becomes more difficult for the character to avoid being hurt.</p><p> </p><p>Wound Points - direct measure of a character's remaining vigor, measuring his ability to sustain injury. These are real, physical attacks. Your dead at -10 Wounds, but this can easily be changed for different types of games with campaign qualities.</p><p> </p><p>Threats and Critical Hits in FC:</p><p>If you roll a natural roll in the threat range, you may spend 1 (or more Action Dice) to make it a critical. </p><p>1 Action Die - the attack goes straight to Wound Points or, if the the damage exceeds the target's Constitution score, he can </p><p>2 Action Die - inflict a critical injury, and roll on the Table of Ouch (a really cool table that inflicts actual injuries on a person).</p><p> </p><p>This is what I like. </p><p> </p><p>What helps player characters out in this game is that only Special Characters in the game can do Critical hits, unless a Standard character has the Treacherous npc quality. By splitting NPCs up according to type (Special and Standard), with standard being the most common, Player Characters will hardly ever be suffering those random critical hits by the minions in the game. Only those special NPCs that are the boss and BBEG's will get the honor to inflict critical hits, and therefore hits direct to wounds.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 5103839, member: 86279"] I like how FantasyCraft does Vitality and Wounds. Here is what they are in FC: Vitality - mixture of endurance, luck, and will to fight, measuring a character's ability to avoid injury. Losing Vitality does not mean actual physical damage but rather combat fatigue, as it gradually becomes more difficult for the character to avoid being hurt. Wound Points - direct measure of a character's remaining vigor, measuring his ability to sustain injury. These are real, physical attacks. Your dead at -10 Wounds, but this can easily be changed for different types of games with campaign qualities. Threats and Critical Hits in FC: If you roll a natural roll in the threat range, you may spend 1 (or more Action Dice) to make it a critical. 1 Action Die - the attack goes straight to Wound Points or, if the the damage exceeds the target's Constitution score, he can 2 Action Die - inflict a critical injury, and roll on the Table of Ouch (a really cool table that inflicts actual injuries on a person). This is what I like. What helps player characters out in this game is that only Special Characters in the game can do Critical hits, unless a Standard character has the Treacherous npc quality. By splitting NPCs up according to type (Special and Standard), with standard being the most common, Player Characters will hardly ever be suffering those random critical hits by the minions in the game. Only those special NPCs that are the boss and BBEG's will get the honor to inflict critical hits, and therefore hits direct to wounds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are Hit Points necessary?
Top