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Are Hit Points necessary?
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<blockquote data-quote="1Mac" data-source="post: 5117965" data-attributes="member: 48998"><p>I'm no gaming historian, but I was never claiming total originality. My claim was much more narrow, that you can have less bookkeeping than conventional hit points while maintaining their utility.</p><p></p><p></p><p></p><p>I may be misunderstanding you, but I don't think this is analogous to what I'm talking about. You seem to be suggesting a choice between 10 hit-units and 50 hit-units, with one hit-unit in both cases being representative of the same amount of damage. The latter system grants a character 5 times the staying power, so of course it would be preferred.</p><p></p><p>I'm talking about 10 hit-units doing the work of 50 hit points. Each would grant players the same level of survivability, but the former requires less bookkeeping, since it requires a smaller number to work with.</p></blockquote><p></p>
[QUOTE="1Mac, post: 5117965, member: 48998"] I'm no gaming historian, but I was never claiming total originality. My claim was much more narrow, that you can have less bookkeeping than conventional hit points while maintaining their utility. I may be misunderstanding you, but I don't think this is analogous to what I'm talking about. You seem to be suggesting a choice between 10 hit-units and 50 hit-units, with one hit-unit in both cases being representative of the same amount of damage. The latter system grants a character 5 times the staying power, so of course it would be preferred. I'm talking about 10 hit-units doing the work of 50 hit points. Each would grant players the same level of survivability, but the former requires less bookkeeping, since it requires a smaller number to work with. [/QUOTE]
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