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General Tabletop Discussion
*TTRPGs General
Are Hitpoints an encouter based resource? Should the be one?
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<blockquote data-quote="EyeontheMountain" data-source="post: 3732371" data-attributes="member: 32338"><p>I do not really agree hit points are encounter based. Sure, a very cautious or rich party could perhaps keep them there, and with the touch of Healing and Draconic Shaman Auras keeping at 50% is pretty easy. But always healing all hit point damage after each encounter. That seems very problematic, especially if you play at higher levels. In the above example, you must use a huge amount of cure light woulds wands, as each charge is only 5 healing or so, and each charge has a 15 gp cost to it, though less if you make them yourselves. </p><p></p><p>For most parteis, I would argue that they do not heal up to full, but do attempt some healing between encounters.</p><p></p><p>For 4E, it is sounding like that might be the case, 4E parties might heal all of their hit points in each encounter and I am not sure how I feel about that. If hit points are at full each encounter, it become far harder to lose anyone in a given fight. Sure, save-or-die spells might exist, but those are an annoying way to die, and I think a lot of DMs try to avoid death that way.</p><p></p><p>So I do hope that not everything is encounter based, and parties are not 100% in the next encounter no mater how narrowly they defeated the previous encounter. For me that would be far too close to a computer game, one of my worries about 4E.</p></blockquote><p></p>
[QUOTE="EyeontheMountain, post: 3732371, member: 32338"] I do not really agree hit points are encounter based. Sure, a very cautious or rich party could perhaps keep them there, and with the touch of Healing and Draconic Shaman Auras keeping at 50% is pretty easy. But always healing all hit point damage after each encounter. That seems very problematic, especially if you play at higher levels. In the above example, you must use a huge amount of cure light woulds wands, as each charge is only 5 healing or so, and each charge has a 15 gp cost to it, though less if you make them yourselves. For most parteis, I would argue that they do not heal up to full, but do attempt some healing between encounters. For 4E, it is sounding like that might be the case, 4E parties might heal all of their hit points in each encounter and I am not sure how I feel about that. If hit points are at full each encounter, it become far harder to lose anyone in a given fight. Sure, save-or-die spells might exist, but those are an annoying way to die, and I think a lot of DMs try to avoid death that way. So I do hope that not everything is encounter based, and parties are not 100% in the next encounter no mater how narrowly they defeated the previous encounter. For me that would be far too close to a computer game, one of my worries about 4E. [/QUOTE]
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Are Hitpoints an encouter based resource? Should the be one?
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