Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Are Hitpoints an encouter based resource? Should the be one?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SiderisAnon" data-source="post: 3733760" data-attributes="member: 44949"><p>Before reading this thread, I would not have thought of hit points as an encounter-based resources. Now, though, I can see the point that the really could be considered such.</p><p></p><p>At low levels, I find hit points to be a resources that determines when the day is over. Once the party can't heal anymore and some of the PCs are getting low, it's time to go home. This could be after one fight or seven. Once you run out, you're dead, so it's a good thing to know when to fall back and rest.</p><p></p><p>Once you get a little higher, maybe 4th-5th level, this model stops applying. Hit points do become an encounter-based resource. It's a question of whether the big fighter(s) can last out the combat better than the monsters. What starts determining the day is the level of magic. Once the casters are out of magic, they want to fall back, unless they're sure the adventure is almost over and/or that they can take out any remaining opposition without magic. </p><p></p><p>The only way I have found to avoid this latter model is to set up situations where the party has to complete a certain task right away to accomplish a goal or where they know that if they don't finish off the opponents now, they will either be more prepared, have called in reinforcements, or will have left for parts unknown by the time the party returns. (I tend to run half-way intelligent bad guys.) When a party knows they have to push on through, they're willing to ration their magic more and so continue through the whole thing. They're also willing to expend more magic items, either potions or wand charges, in order to accomplish their goals. </p><p></p><p>In general, however, my players prefer to see wands and potions as a resource to be used only when you don't have another choice, so that you have them when you really do need them. They would rather fall back, rest, and come back when they are more capable.</p><p></p><p></p><p></p><p>So, as to the original question: I think that after a few levels, hit points do become an encounter-based resource. In a lot of ways, I think the game would be more like heroic fantasy movies if more abilities were this way. You have a few really big bangs that you save for the right occasion and everything else you can keep using as you go along. After all, in the movies, the hero can work his way through numerous groups of mooks and still seem fresh every time, but he really has to use up everything he has for the big bad.</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3733760, member: 44949"] Before reading this thread, I would not have thought of hit points as an encounter-based resources. Now, though, I can see the point that the really could be considered such. At low levels, I find hit points to be a resources that determines when the day is over. Once the party can't heal anymore and some of the PCs are getting low, it's time to go home. This could be after one fight or seven. Once you run out, you're dead, so it's a good thing to know when to fall back and rest. Once you get a little higher, maybe 4th-5th level, this model stops applying. Hit points do become an encounter-based resource. It's a question of whether the big fighter(s) can last out the combat better than the monsters. What starts determining the day is the level of magic. Once the casters are out of magic, they want to fall back, unless they're sure the adventure is almost over and/or that they can take out any remaining opposition without magic. The only way I have found to avoid this latter model is to set up situations where the party has to complete a certain task right away to accomplish a goal or where they know that if they don't finish off the opponents now, they will either be more prepared, have called in reinforcements, or will have left for parts unknown by the time the party returns. (I tend to run half-way intelligent bad guys.) When a party knows they have to push on through, they're willing to ration their magic more and so continue through the whole thing. They're also willing to expend more magic items, either potions or wand charges, in order to accomplish their goals. In general, however, my players prefer to see wands and potions as a resource to be used only when you don't have another choice, so that you have them when you really do need them. They would rather fall back, rest, and come back when they are more capable. So, as to the original question: I think that after a few levels, hit points do become an encounter-based resource. In a lot of ways, I think the game would be more like heroic fantasy movies if more abilities were this way. You have a few really big bangs that you save for the right occasion and everything else you can keep using as you go along. After all, in the movies, the hero can work his way through numerous groups of mooks and still seem fresh every time, but he really has to use up everything he has for the big bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are Hitpoints an encouter based resource? Should the be one?
Top