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General Tabletop Discussion
*TTRPGs General
Are Hitpoints an encouter based resource? Should the be one?
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<blockquote data-quote="mmadsen" data-source="post: 3734114" data-attributes="member: 1645"><p>Yes, but the current rules yield a tremendously useful short-term resource for very little cost in long-term resources -- because a wand of <em>cure light wound</em> delivers so many hit points per gold piece.</p><p></p><p>I doubt that was an explicit design decision; it just happened.</p><p>I hate to let Real Life intrude, but why is health an ablative resource at all? Soldiers certainly get fatigued, and they collect bumps and bruises, but most <em>injuries</em> either don't matter, because they are just bumps and bruises, or they take a guy out of the fight.</p><p></p><p>Why not make a typical hit into a Fort save vs. disabling, but allow hit points, maybe renamed, to work as a meta-game luck resource, like action points, for making those saves? (Then they could also work versus save-or-die spells.)</p></blockquote><p></p>
[QUOTE="mmadsen, post: 3734114, member: 1645"] Yes, but the current rules yield a tremendously useful short-term resource for very little cost in long-term resources -- because a wand of [i]cure light wound[/i] delivers so many hit points per gold piece. I doubt that was an explicit design decision; it just happened. I hate to let Real Life intrude, but why is health an ablative resource at all? Soldiers certainly get fatigued, and they collect bumps and bruises, but most [i]injuries[/i] either don't matter, because they are just bumps and bruises, or they take a guy out of the fight. Why not make a typical hit into a Fort save vs. disabling, but allow hit points, maybe renamed, to work as a meta-game luck resource, like action points, for making those saves? (Then they could also work versus save-or-die spells.) [/QUOTE]
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Are Hitpoints an encouter based resource? Should the be one?
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