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Are Hitpoints an encouter based resource? Should the be one?
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<blockquote data-quote="SiderisAnon" data-source="post: 3734659" data-attributes="member: 44949"><p>Which is something that DMs need to do more of if they want to get characters out of the "two combats and then we go sleep" sort of mentality. My players know that if they retreat and leave to go rest, the bad guys are going to react somehow. Sometimes, this will involved hunting down the PCs. If it's good enough for the PCs to do to the bad guys, it's good enough for the bad guys to do to the PCs. Period. It's not cheap, it's not unfair, it is in fact basically the definition of fair.</p><p></p><p>It also creates interesting situations. My PCs have been hunting a city for a band of raiders that seem to be able to pop up and disappear at will. After four nights of searching, no luck (except for catching a couple of actual thieves). Everyone knew the heroes were here to solve the city's problem. As the party was bedding down just before dawn on the fourth night, they got attacked in their inn rooms. (Which went horribly for the bad guys because their rogue blew his roll on the first door and was heard opening it, that PC alerted everyone else.) The party ended up using almost all of their magic for the battle and healing afterwards, but they got to beat the location of the bad guys' secret base out of one of the prisoners. Now they're faced with a dilemma. If they go after the base NOW, they've got almost no magic to back themselves up with. If they wait, the bad guys may assume that the party can track them down from any prisoners. What to do?</p></blockquote><p></p>
[QUOTE="SiderisAnon, post: 3734659, member: 44949"] Which is something that DMs need to do more of if they want to get characters out of the "two combats and then we go sleep" sort of mentality. My players know that if they retreat and leave to go rest, the bad guys are going to react somehow. Sometimes, this will involved hunting down the PCs. If it's good enough for the PCs to do to the bad guys, it's good enough for the bad guys to do to the PCs. Period. It's not cheap, it's not unfair, it is in fact basically the definition of fair. It also creates interesting situations. My PCs have been hunting a city for a band of raiders that seem to be able to pop up and disappear at will. After four nights of searching, no luck (except for catching a couple of actual thieves). Everyone knew the heroes were here to solve the city's problem. As the party was bedding down just before dawn on the fourth night, they got attacked in their inn rooms. (Which went horribly for the bad guys because their rogue blew his roll on the first door and was heard opening it, that PC alerted everyone else.) The party ended up using almost all of their magic for the battle and healing afterwards, but they got to beat the location of the bad guys' secret base out of one of the prisoners. Now they're faced with a dilemma. If they go after the base NOW, they've got almost no magic to back themselves up with. If they wait, the bad guys may assume that the party can track them down from any prisoners. What to do? [/QUOTE]
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Are Hitpoints an encouter based resource? Should the be one?
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